all those AI techniques are doing with dumb computer neurons. We have a way of putting people together to make better decisions, given more and more experience. So, what happens in the real world? Why don’t we do this all the time? Well, people are good at it, but there are ways it can run amok. One of these is through advertising, propaganda, or “fake news.” There are many ways to get people to think something is popular when it’s not, and this destroys the usefulness of social sampling. The way you can make groups of people smarter, the way you can make human AI, will work only if you can get feedback to them that’s truthful. It must be grounded on whether each person’s actions worked for them or not. That’s the key to AI mechanisms, too. What they do is analyze whether they performed correctly. If so, plus one; if not, minus one. We need that truthful feedback to make this human mechanism work well, and we need good ways of knowing about what other people are doing so that we can correctly assess popularity and the likelihood of this being a good choice. The next step is to build this credit-assignment function, this feedback function, for people, so that we can make a good human-artificial ecosystem—a smart organization and a smart culture. In a way, we need to duplicate some of the early insights that resulted in, for instance, the U.S. census—trying to find basic facts that everybody can agree on and understand so that the transmission of knowledge and culture can happen in a way that’s truthful and social sampling can function efficiently. We can address the problem of building an accurate credit-assignment function in many different settings. In companies, for instance, it can be done with digital ID badges that reveal who’s connected to whom, so that we can assess the pattern of connections in relation to the company’s results on a daily or weekly basis. The credit-assignment function asks whether those connections helped solve problems, or helped invent new solutions, and reinforces the helpful connections. When you can get that feedback quantitatively—which is difficult, because most things aren’t measured quantitatively— both the productivity and the innovation rate within the organization can be significantly improved. This is, for instance, the basis of Toyota’s “continuous improvement” method. A next step is to try to do the same thing but at scale, something I refer to as building a trust network for data. It can be thought of as a distributed system like the Internet, but with the ability to quantitatively measure and communicate the qualities of human society, in the same way that the U.S. census does a pretty good job of telling us about population and life expectancy. We are already deploying prototype examples of trust networks at scale in several countries, based on the data and measurement standards laid out in the U.N. Sustainable Development Goals. On the horizon is a vision of how we can make humanity more intelligent by building a human AI. It’s a vision composed of two threads. One is data that we can all trust—data that have been vetted by a broad community, data where the algorithms are known and monitored, much like the census data we all automatically rely on as at least 138 approximately correct. The other is a fair, data-driven assessment of public norms, policy, and government, based on trusted data about current conditions. This second thread depends on availability of trusted data and so is just beginning to be developed. Trusted data and data-driven assessment of norms, policy, and government together create a credit-assignment function that improves societies’ overall fitness and intelligence. It is precisely at the point of creating greater societal intelligence where fake news, propaganda, and advertising all get in the way. Fortunately, trust networks give us a path forward to building a society more resistant to echo-chamber problems, these fads, these exercises in madness. We have begun to develop a new way of establishing social measurements, in aid of curing some of the ills we see in society today. We’re using open data from all sources, encouraging a fair representation of the things people are choosing, in a curated mathematical framework that can stamp out the echoes and the attempts to manipulate us. On Polarization and Inequality Extreme polarization and segregation by income are almost everywhere in the world today and threaten to tear governments and civil society apart. Increasingly, the media are becoming adrenaline pushers driven by advertising clicks and failing to deliver balanced facts and reasoned discourse—and the degradation of media is causing people to lose their bearings. They don’t know what to believe, and thus they can easily be manipulated. There is a real need to ground our various cultures in trustworthy, datadriven standards that we all agree on, and to be able to know what behaviors and policies work and which don’t. In converting to a digital society, we’ve lost touch with traditional notions of truth and justice. Justice used to be mostly informal and normative. We’ve now formalized it. At the same time, we’ve put it out of reach for most people. Our legal systems are failing us in a way they didn’t before, precisely because they’re now more formal, more digital, less embedded in society. Ideas about justice are very different around the world. One of the core differentiators is this: Do you or your parents remember when the bad guys came with guns and took everything? If you do, your attitude about justice is different from that of the average reader of this essay. Do you come from the upper classes? Or were you somebody who saw the sewers from the inside? Your view of justice depends on your history. A common test I have for U.S. citizens is this: Do you know anybody who owns a pickup truck? It’s the number-one-selling vehicle in the United States, and if you don’t know people like that, you’re out of touch with more than 50 percent of Americans. Physical segregation drives conceptual segregation. Most of America thinks of justice and access and fairness in terms very different from those of the typical, say, Manhattanite. If you look at patterns of mobility—where people go—in a typical city, you find that the people in the top quintile (white-collar working families) and bottom quintile (people who are sometimes on unemployment or welfare) almost never talk to each other. They don’t go to the same places; they don’t talk about the same things. They all live in 139 the same city, nominally, but it’s as if it were two completely different cities—and this is perhaps the most important cause of today’s plague of polarization. On Extreme Wealth Some two hundred of the world’s wealthiest people have pledged to give away more than 50 percent of their wealth either during their lifetimes or in their wills, creating a plurality of voices in the foundation space. 36 Bill Gates is probably the most familiar example. He’s decided that if the government won’t do it, he’ll do it. You want mosquito nets? He’ll do it. You want antivirals? He’ll do it. We’re getting different stakeholders to take action in the form of foundations dedicated to public good, and they have different versions of what they consider the public good. This diversity of goals has created a lot of what’s wonderful about the world today. Actions from outside government by organizations like the Ford Foundation and the Sloan Foundation, who bet on things that nobody else would bet on, have changed the world for the better. Sure, these billionaires are human, with human foibles, and all is not necessarily as it should be. On the other hand, the same situation obtained when the railways were first built. Some people made huge fortunes. A lot of people went bust. We, the average people, got railways out of it. That’s good. Same thing with electric power; same thing with many new technologies. There’s a churning process that throws somebody up and later casts them or their heirs down. Bubbles of extreme wealth were a feature of the late 1800s and early 1900s when steam engines and railways and electric lights were invented. The fortunes they created were all gone within two or three generations. If the U.S. were like Europe, I would worry. What you find in Europe is that the same families have held on to wealth for hundreds of years, so they’re entrenched not just in terms of wealth but of the political system and in other ways. But so far, the U.S. has avoided this kind of hereditary class system. Extreme wealth hasn’t stuck, which is good. It shouldn’t stick. If you win the lottery, you get your billion dollars, but your grandkids ought to work for a living. On AI and Society People are scared about AI. Perhaps they should be. But they need to realize that AI feeds on data. Without data, AI is nothing. You don’t have to watch the AI; instead you should watch what it eats and what it does. The trust-network framework we’ve set up, with the help of nations in the E.U. and elsewhere, is one where we can have our algorithms, we can have our AI, but we get to see what went in and what went out, so that we can ask, Is this a discriminatory decision? Is this the sort of thing that we want as humans? Or is this something that’s a little weird? The most revealing analogy is that regulators, bureaucracies, and parts of the government are very much like AIs: They take in the rules that we call law and regulation, and they add government data, and they make decisions that affect our lives. The part that’s bad about the current system is that we have very little oversight of these departments, regulators, and bureaucracies. The only control we have is the vote—the opportunity to elect somebody different. We need to make oversight of bureaucracies a lot more fine-grained. We need to record the data that went into every single decision 36 https://givingpledge.org/About.aspx. 140 and have the results analyzed by the various stakeholders—rather like elected legislatures were originally intended to do. If we have the data that go into and out of each decision, we can easily ask, Is this a fair algorithm? Is this AI doing things that we as humans believe are ethical? This human-in-the-loop approach is called “open algorithms;” you get to see what the AIs take as input and what they decide using that input. If you see those two things, you’ll know whether they’re doing the right thing or the wrong thing. It turns out that’s not hard to do. If you control the data, then you control the AI. One thing people often fail to mention is that all the worries about AI are the same as the worries about today’s government. For most parts of the government—the justice system, et cetera—there’s no reliable data about what they’re doing and in what situation. How can you know whether the courts are fair or not if you don’t know the inputs and the outputs? The same problem arises with AI systems and is addressable in the same way. We need trusted data to hold current government to account in terms of what they take in and what they put out, and AI should be no different. Next-Generation AI Current AI machine-learning algorithms are, at their core, dead simple stupid. They work, but they work by brute force, so they need hundreds of millions of samples. They work because you can approximate anything with lots of little simple pieces. That’s a key insight of current AI research—that if you use reinforcement learning for creditassignment feedback, you can get those little pieces to approximate whatever arbitrary function you want. But using the wrong functions to make decisions means the AI’s ability to make good decisions won’t generalize. If we give the AI new, different inputs, it may make completely unreasonable decisions. Or if the situation changes, then you need to retrain it. There are amusing techniques to find the “null space” in these AI systems. These are inputs that the AI thinks are valid examples of what it was trained to recognize (e.g., faces, cats, etc.), but to a human they’re crazy examples. Current AI is doing descriptive statistics in a way that’s not science and would be almost impossible to make into science. To build robust systems, we need to know the science behind data. The systems I view as next-generation AIs result from this sciencebased approach: If you’re going to create an AI to deal with something physical, then you should build the laws of physics into it as your descriptive functions, in place of those stupid little neurons. For instance, we know that physics uses functions like polynomials, sine waves, and exponentials, so those should be your basis functions and not little linear neurons. By using those more appropriate basis functions, you need a lot less data, you can deal with a lot more noise, and you get much better results. As in the physics example, if we want to build an AI to work with human behavior, then we need to build the statistical properties of human networks into machine-learning algorithms. When you replace the stupid neurons with ones that capture the basics of human behavior, then you can identify trends with very little data, and you can deal with huge levels of noise. The fact that humans have a “commonsense” understanding that they bring to most problems suggests what I call the human strategy: Human society is a network just like the neural nets trained for deep learning, but the “neurons” in human society are a lot 141 smarter. You and I have surprisingly general descriptive powers that we use for understanding a wide range of situations, and we can recognize which connections should be reinforced. That means we can shape our social networks to work much better and potentially beat all that machine-based AI at its own game. 142 “URGENT!” URGENT!” the cc’d copy of an email screamed, one of a dozen emails that greeted me as I turned on my phone at the baggage carousel at Malpensa Airport after the long flight from JFK. “The great American visionary thinker John Brockman arrives this morning at Grand Hotel Milan. You MUST, repeat MUST pay him a visit.” It was signed HUO. The prior evening, waiting in the lounge at JFK, I had had the bright idea to write my friend and longtime collaborator, the London-based, peripatetic art curator Hans Ulrich Obrist (known to all as HUO), and ask if there was anyone in Milan I should know. Once I was settled at the hotel, the phone began ringing and a procession of leading Italian artists, designers, and architects called to request a meeting, including Enzo Mari, the modernist artist and furniture designer; Alberto Garutti, whose aesthetic strategies have inspired a dialogue between contemporary art, spectator, and public space; and fashion designer Miuccia Prada, who “requests your presence for tea this afternoon at Prada headquarters.” And thus, thanks to HUO, did the jet-lagged “great American visionary thinker” stumble and mumble his way through his first day in Milan, November 2011. HUO is sui generis: He lives a twenty-four-hour day, sleeping (I guess) whenever, and employing full-time assistants who work eight-hour shifts and are available to him 24/7. Over a recent two-year period, he visited art venues in either China or India for forty weekends each year—departing London Thursday evening, back at his desk on Monday. Last year, once again, ArtReview ranked him #1 on their annual “Power 100” list. Recently we collaborated on a panel during the “GUEST, GHOST, HOST: MACHINE!” Serpentine event that took place at London’s new City Hall. We were joined by Venki Ramakrishnan, Jaan Tallinn, and Andrew Blake, research director of The Alan Turing Institute. The event was consistent with HUO’s mission of bringing together art and science: “The curator is no longer understood simply as the person who fills a space with objects,” he says, “but also as the person who brings different cultural spheres into contact, invents new display features, and makes junctions that allow unexpected encounters and results.” 143 MAKING THE INVISIBLE VISIBLE: ART MEETS AI Hans Ulrich Obrist Hans Ulrich Obrist is artistic director of the Serpentine Gallery, London, and the author of Ways of Curating and Lives of the Artists, Lives of the Architects. In the Introduction to the second edition of his book Understanding Media, Marshall McLuhan noted the ability of art to “anticipate future social and technological developments.” Art is “an early alarm system,” pointing us to new developments in times ahead and allowing us “to prepare to cope with them. . . . Art as a radar environment takes on the function of indispensable perceptual training. . . .” In 1964, when McLuhan’s book was first published, the artist Nam June Paik was just building his Robot K-456 to experiment with the technologies that subsequently would start to influence society. He had worked with television earlier, challenging its usual passive consumption by the viewer, and later made art with global live-satellite broadcasts, using the new media less for entertainment than to point us to their poetic and intercultural capacities (which are still mostly unused today). The Paiks of our time, of course, are now working with the Internet, digital images, and artificial intelligence. Their works and thoughts, again, are an early alarm system for the developments ahead of us. As a curator, my daily work is to bring together different works of art and connect different cultures. Since the early 1990s, I have also been organizing conversations and meetings with practitioners from different disciplines, in order to go beyond the general reluctance to pool knowledge. Since I was interested in hearing what artists have to say about artificial intelligence, I recently organized several conversations between artists and engineers. The reason to look closely at AI is that two of the most important questions of today are “How capable will AI become?” and “What dangers may arise from it?” Its early applications already influence our everyday lives in ways that are more or less recognizable. There is an increasing impact on many aspects of our society, but whether this might be, in general, beneficial or malign is still uncertain. Many contemporary artists are following these developments closely. They are articulating various doubts about the promises of AI and reminding us not to associate the term “artificial intelligence” solely with positive outcomes. To the current discussions of AI, the artists contribute their specific perspectives and notably their focus on questions of image making, creativity, and the use of programming as artistic tools. The deep connections between science and art had already been noted by the late Heinz von Foerster, one of the architects of cybernetics, who worked with Norbert Wiener from the mid-1940s and in the 1960s founded the field of second-order cybernetics, in which the observer is understood as part of the system itself and not an external entity. I knew von Foerster well, and in one of our many conversations, he offered his views on the relation between art and science: I’ve always perceived art and science as complementary fields. One shouldn’t forget that a scientist is in some respects also an artist. He invents a new technique and he describes it. He uses language like a poet, or the author of a detective novel, and describes his findings. In my view, a scientist must work in 144 an artistic way if he wants to communicate his research. He obviously wants to communicate and talk to others. A scientist invents new objects, and the question is how to describe them. In all of these aspects, science is not very different from art. When I asked him how he defined cybernetics, von Foerster answered: The substance of what we have learned from cybernetics is to think in circles: A leads B, B to C, but C can return to A. Such kinds of arguments are not linear but circular. The significant contribution of cybernetics to our thinking is to accept circular arguments. This means that we have to look at circular processes and understand under which circumstances an equilibrium, and thus a stable structure, emerges. Today, where AI algorithms are applied in daily tasks, one can ask how the human factor is included in these kinds of processes and what role creativity and art could play in relation to them. There are thus different levels to think about when exploring the relation between AI and art. So, what do contemporary artists have to say about artificial intelligence? Artificial Stupidity Hito Steyerl, an artist who works with documentary and experimental film, considers two key aspects that we should keep in mind when reflecting on the implications of AI for society. First, the expectations for so-called artificial intelligence, she says, are often overrated, and the noun “intelligence” is misleading; to counter that, she uses the term “artificial stupidity.” Second, she points out that programmers are now making invisible software algorithms visible through images, but to understand and interpret these images better, we should apply the expertise of artists. Steyerl has worked with computer technology for many years, and her recent artworks have explored surveillance techniques, robots, and such computer games as in How Not to Be Seen (2013), on digital-image technologies, or HellYeahWeFuckDie (2017), about the training of robots in the still-difficult task of keeping balance. But to explain her notion of artificial stupidity, Steyerl refers to a more general phenomenon, like the now widespread use of Twitter bots, noting in our conversation: It was and still is a very popular tool in elections to deploy Twitter armies to sway public opinion and deflect popular hashtags and so on. This is an artificial intelligence of a very, very low grade. It’s two or maybe three lines of script. It’s nothing very sophisticated at all. Yet the social implications of this kind of artificial stupidity, as I call it, are already monumental in global politics. As has been widely noted, this kind of technology was seen in the many automated Twitter posts before the 2016 U.S. presidential election and also shortly before the Brexit vote. If even low-grade AI technology like these bots are already influencing our politics, this raises another urgent question: “How powerful will far more advanced techniques be in the future?” 145 Visible / Invisible The artist Paul Klee often talked about art as “making the invisible visible.” In computer technology, most algorithms work invisibly, in the background; they remain inaccessible in the systems we use daily. But lately there has been an interesting comeback of visuality in machine learning. The ways that the deep-learning algorithms of AI are processing data have been made visible through applications like Google’s DeepDream, in which the process of computerized pattern-recognition is visualized in real time. The application shows how the algorithm tries to match animal forms with any given input. There are many other AI visualization programs that, in their way, also “make the invisible visible.” The difficulty in the general public perception of such images is, in Steyerl’s view, that these visual patterns are viewed uncritically as realistic and objective representations of the machine process. She says of the aesthetics of such visualizations: For me, this proves that science has become a subgenre of art history. . . . We now have lots of abstract computer patterns that might look like a Paul Klee painting, or a Mark Rothko, or all sorts of other abstractions that we know from art history. The only difference, I think, is that in current scientific thought they’re perceived as representations of reality, almost like documentary images, whereas in art history there’s a very nuanced understanding of different kinds of abstraction. What she seeks is a more profound understanding of computer-generated images and the different aesthetic forms they use. They are obviously not generated with the explicit goal of following a certain aesthetic tradition. The computer engineer Mike Tyka, in a conversation with Steyerl, explained the functions of these images: Deep-learning systems, especially the visual ones, are really inspired by the need to know what’s going on in the black box. Their goal is to project these processes back into the real world. Nevertheless, these images have aesthetic implications and values which have to be taken into account. One could say that while the programmers use these images to help us better understand the programs’ algorithms, we need the knowledge of artists to better understand the aesthetic forms of AI. As Steyerl has pointed out, such visualizations are generally understood as “true” representations of processes, but we should pay attention to their respective aesthetics, and their implications, which have to be viewed in a critical and analytical way. In 2017, the artist Trevor Paglen created a project to make these invisible AI algorithms visible. In Sight Machine, he filmed a live performance of the Kronos Quartet and processed the resulting images with various computer software programs used for face detection, object identification, and even for missile guidance. He projected the outcome of these algorithms, in real time, back to screens above the stage. By demonstrating how the various different programs interpreted the musicians’ performance, Paglen showed that AI algorithms are always determined by sets of values and interests which they then manifest and reiterate, and thus must be critically questioned. The significant contrast between algorithms and music also raises the issue of relationships between technical and human perception. 146 Computers, as a Tool for Creativity, Can’t Replace the Artist. Rachel Rose, a video artist who thinks about the questions posed by AI, employs computer technology in the creation of her works. Her films give the viewer an experience of materiality through the moving image. She uses collaging and layering of the material to manipulate sound and image, and the editing process is perhaps the most important aspect of her work. She also talks about the importance of decision making in her work. For her, the artistic process does not follow a rational pattern. In a converation we had, together with the engineer Kenric McDowell, at the Google Cultural Institute, she explained this by citing a story from theater director Peter Brook’s 1968 book The Empty Space. When Brook designed the set for his production of The Tempest in the late 1960s, he started by making a Japanese garden, but then the design evolved, becoming a white box, a black box, a realistic set, and so on. And in the end, he returned to his original idea. Brook writes that he was shocked at having spent a month on his labors, only to end at the beginning. But this shows that the creative artistic process is a succession whose every step builds on the next and which eventually comes to an unpredictable conclusion. The process is not a logical or rational succession but has mostly to do with the artist’s feelings in reaction to the preceding result. Rose said, of her own artistic decision making: It, to me, is distinctively different from machine learning, because at each decision there’s this core feeling that comes from a human being, which has to do with empathy, which has to do with communication, which has to do with questions about our own mortality that only a human could ask. This point underlines the fundamental difference between any human artistic production and so-called computer creativity. Rose sees AI more as a possible way to create better tools for humans: A place I can imagine machine learning working for an artist would be not in developing an independent subjectivity, like writing a poem or making an image, but actually in filling in gaps that are to do with labor, like the way that Photoshop works with different tools that you can use. And though such tools may not seem spectacular, she says, “they might have a larger influence on art,” because they provide artists with further possibilities in their creative work. McDowell added that he, too, believes there are false expectations around AI. “I’ve observed,” he said, “that there’s a sort of magical quality to the idea of a computer that does all the things that we do.” He continued: “There’s almost this kind of demonic mirror that we look into, and we want it to write a novel, we want it to make a film—we want to give that away somehow.” He is instead working on projects wherein humans collaborate with the machine. One of the current aims of AI research is to find new means of interaction between humans and software. And art, one could say, needs to play a key role in that enterprise, since it focuses on our subjectivity and on essential human aspects like empathy and mortality. 147 Cybernetics / Art Suzanne Treister is an artist whose work from 2009 to 2011 serves as an example of what is happening at the intersection of our current technologies, the arts, and cybernetics. Treister has been a pioneer in digital art since the 1990s, inventing, for example, imaginary video games and painting screen shots from them. In her project Hexen 2.0 she looked back at the famous Macy conferences on cybernetics that between 1946 and 1953 were organized in New York by engineers and social scientists to unite the sciences and to develop a universal theory of the workings of the mind. In her project, she created thirty photo-text works about the conference attendees (which included Wiener and von Foerster), she invented tarot cards, and she made a video based on a photomontage of a “cybernetic séance.” In the “séance,” the conference participants are seen sitting at a round table, as in spiritualist séances, while certain of their statements on cybernetics are heard in an audio-collage—rational knowledge and superstition combined. She also noted that some of the participating scientists worked for the military; thus the application of cybernetics could be seen in an ambivalent way, even back then, as a tussle between pure knowledge and its use in state control. If one looks at Treister’s work about the Macy conference participants, one sees that no visual artist was included. A dialogue between artists and scientists would be fruitful in future discussions, and it is a bit astonishing that this wasn’t realized at the time, given von Foerster’s keen interest in art. He recounted in one of our conversations how his relation to the field dated back to his childhood: I grew up as a child in an artistic family. We often had visits from poets, philosophers, painters, and sculptors. Art was a part of my life. Later, I got into physics, as I was talented in this subject. But I always remained conscious of the importance of art for science. There wasn’t a great difference for me. For me, both aspects of life have always been very much alike—and accessible, too. We should see them as one. An artist also has to reflect on his work. He has to think about his grammar and his language. A painter must know how to handle his colors. Just think of how intensively oil colors were researched during the Renaissance. They wanted to know how a certain pigment could be mixed with others to get a certain tone of red or blue. Chemists and painters collaborated very closely. I think the artificial division between science and art is wrong. Though for von Foerster the relation between the art and science was always clear, for our own time this connection remains to be made. There are many reasons to multiply the links. The critical thinking of artists would be beneficial in respect to the dangers of AI, since they draw our attention to questions they consider essential from their perspective. With the advent of machine learning, new tools are available to artists for their work. And as the algorithms of AI are made visible through artificial images in new ways, artists’ critical visual knowledge and expertise will be harnessed. Many of the key questions of AI are philosophical in nature and can be answered only from a holistic point of view. The way they play out among adventurous artists will be worth following. Simulating Worlds For the most part, the works of contemporary artists have been embodied ruminations on 148 AI’s impact on existential questions of the self and our future interaction with nonhuman entities. Few, though, have taken the technologies and innovations of AI as the underlying materials of their work and sculpted them to their own vision. An exception is the artist Ian Cheng, who has gone as far as to construct entire worlds of artificial beings with varying degrees of sentience and intelligence. He refers to these worlds as Live Simulations. His Emissaries trilogy (2015-2017) is set in a fictional postapocalyptic world of flora and fauna, in which AI-driven animals and creatures explore the landscape and interact with each other. Cheng uses advanced graphics but has them programmed with a lot of glitches and imperfections, which imparts a futuristic and anachronistic atmosphere at the same time. Through his trilogy, which charts a history of consciousness, he asks the question “What is a simulation?” While the majority of artistic works that utilize recent developments in AI specifically draw from the field of machine learning, Cheng’s Live Simulations take a separate route. The protagonists and plot lines that are interlaced in each episodic simulation of Emissaries use the complex logic systems and rules of AI. What is profound about his continually evolving scenes is that complexity arises not through the desire/actions of any single actor or artificial godhead but instead through their constellation, collision, and constant evolution in symbiosis with one another. This gives rise to unexpected outcomes and unending, unknowable situations—you can never experience the exact same moment in successive viewings of his work. Cheng had a discussion at the Serpentine Marathon “GUEST, GHOST, HOST: MACHINE!” with the programmer Richard Evans, who recently designed Versu, an AIbased platform for interactive storytelling games. Evans’ work emphasizes the social interaction of the games’ characters, who react in a spectrum of possible behaviors to the choices made by the human players. In their conversation, Evans said that a starting point for the project was that most earlier simulation video games, such as The Sims, did not sufficiently take into account the importance of social practices. Simulated protagonists in games would often act in ways that did not correspond well with real human behavior. Knowledge of social practices limits the possibilities of action but is necessary to understand the meaning of our actions—which is what interests Cheng for his own simulations. The more parameters of actions in certain circumstances are determined in a computer simulation, the more interesting it is for Cheng to experiment with individual and specific changes. He told Evans, “I gather that if we had AI with more ability to respond to social contexts, tweaking one thing, you would get something quite artistic and beautiful.” Cheng also sees the work of programmers and AI simulations as creating new and sophisticated tools for experimenting with the parameters of our daily social practices. In this way, the involvement of artists in AI will lead to new kinds of open experiments in Art. Such possibilities are—like increased AI capabilities in general—still in the future. Recognizing that this is an experimental technology in its infancy, very far from apocalyptic visions of a superintelligent AI takeover, Cheng fills his simulations with prosaic avatars such as strange microbial globules, dogs, and the undead. Discussions like these, between artists and engineers, of course are not totally new. In the 1960s, the engineer Billy Klüver brought artists together with engineers in a series of events, and in 1967 he founded the Experiments in Art and Technology program with Robert Rauschenberg and others. In London, at around the same time, Barbara 149 Stevini and John Latham, of the Artist Placement Group, took things a step further by asserting that there should be artists in residence in every company and every government. Today, these inspiring historical models can be applied to the field of AI. As AI comes to inhabit more and more of our everyday lives, the creation of a space that is nondeterministic and non-utilitarian in its plurality of perspectives and diversity of understandings will undoubtedly be essential. 150 Alison Gopnik is an international leader in the field of children’s learning and development and was one of the founders of the field of “theory of mind.” She has spoken of the child brain as a “powerful learning computer,” perhaps from personal experience. Her own Philadelphia childhood was an exercise in intellectual development. “Other families took their kids to see The Sound of Music or Carousel; we saw Racine’s Phaedra and Samuel Beckett’s Endgame,” she has recalled. “Our family read Henry Fielding’s 18th-century novel Joseph Andrews out loud to each other around the fire on camping trips.” Lately she has invoked Bayesian models of machine learning to explain the remarkable ability of preschoolers to draw conclusions about the world around them without benefit of enormous data sets. “I think babies and children are actually more conscious than we are as adults,” she has said. “They’re very good at taking in lots of information from lots of different sources at once.” She has referred to babies and young children as “the research and development division of the human species.” Not that she treats them coldly, as if they were mere laboratory animals. They appear to revel in her company, and in the blinking, thrumming toys in her Berkeley lab. For years after her own children had outgrown it, she kept a playpen in her office. Her investigations into just how we learn, and the parallels to the deep-learning methods of AI, continues. “It turns out to be much easier to simulate the reasoning of a highly trained adult expert than to mimic the ordinary learning of every baby,” she says. “Computation is still the best—indeed, the only—scientific explanation we have of how a physical object like a brain can act intelligently. But, at least for now, we have almost no idea at all how the sort of creativity we see in children is possible.” 151 AIs VERSUS FOUR-YEAR-OLDS Alison Gopnik Alison Gopnik is a developmental psychologist at UC Berkeley; her books include The Philosophical Baby and, most recently, The Gardener and the Carpenter: What the New Science of Child Development Tells Us About the Relationship Between Parents and Children. Everyone’s heard about the new advances in artificial intelligence, and especially machine learning. You’ve also heard utopian or apocalyptic predictions about what those advances mean. They have been taken to presage either immortality or the end of the world, and a lot has been written about both those possibilities. But the most sophisticated AIs are still far from being able to solve problems that human four-yearolds accomplish with ease. In spite of the impressive name, artificial intelligence largely consists of techniques to detect statistical patterns in large data sets. There is much more to human learning. How can we possibly know so much about the world around us? We learn an enormous amount even when we are small children; four-year-olds already know about plants and animals and machines; desires, beliefs, and emotions; even dinosaurs and spaceships. Science has extended our knowledge about the world to the unimaginably large and the infinitesimally small, to the edge of the universe and the beginning of time. And we use that knowledge to make new classifications and predictions, imagine new possibilities, and make new things happen in the world. But all that reaches any of us from the world is a stream of photons hitting our retinas and disturbances of air at our eardrums. How do we learn so much about the world when the evidence we have is so limited? And how do we do all this with the few pounds of grey goo that sits behind our eyes? The best answer so far is that our brains perform computations on the concrete, particular, messy data arriving at our senses, and those computations yield accurate representations of the world. The representations seem to be structured, abstract, and hierarchical; they include the perception of three-dimensional objects, the grammars that underlie language, and mental capacities like “theory of mind,” which lets us understand what other people think. Those representations allow us to make a wide range of new predictions and imagine many new possibilities in a distinctively creative human way. This kind of learning isn’t the only kind of intelligence, but it’s a particularly important one for human beings. And it’s the kind of intelligence that is a specialty of young children. Although children are dramatically bad at planning and decision making, they are the best learners in the universe. Much of the process of turning data into theories happens before we are five. Since Aristotle and Plato, there have been two basic ways of addressing the problem of how we know what we know, and they are still the main approaches in machine learning. Aristotle approached the problem from the bottom up: Start with senses—the stream of photons and air vibrations (or the pixels or sound samples of a digital image or recording)—and see if you can extract patterns from them. This approach was carried further by such classic associationists as philosophers David Hume 152 and J. S. Mill and later by behavioral psychologists, like Pavlov and B. F. Skinner. On this view, the abstractness and hierarchical structure of representations is something of an illusion, or at least an epiphenomenon. All the work can be done by association and pattern detection—especially if there are enough data. Over time, there has been a seesaw between this bottom-up approach to the mystery of learning and Plato’s alternative, top-down one. Maybe we get abstract knowledge from concrete data because we already know a lot, and especially because we already have an array of basic abstract concepts, thanks to evolution. Like scientists, we can use those concepts to formulate hypotheses about the world. Then, instead of trying to extract patterns from the raw data, we can make predictions about what the data should look like if those hypotheses are right. Along with Plato, such “rationalist” philosophers and psychologists as Descartes and Noam Chomsky took this approach. Here’s an everyday example that illustrates the difference between the two methods: solving the spam plague. The data consist of a long unsorted list of messages in your in-box. The reality is that some of these messages are genuine and some are spam. How can you use the data to discriminate between them? Consider the bottom-up technique first. You notice that the spam messages tend to have particular features: a long list of addressees, origins in Nigeria, references to million-dollar prizes or Viagra. The trouble is that perfectly useful messages might have these features, too. If you looked at enough examples of spam and non-spam emails, you might see not only that spam emails tend to have those features but that the features tend to go together in particular ways (Nigeria plus a million dollars spells trouble). In fact, there might be some subtle higher-level correlations that discriminate the spam messages from the useful ones—a particular pattern of misspellings and IP addresses, say. If you detect those patterns, you can filter out the spam. The bottom-up machine-learning techniques do just this. The learner gets millions of examples, each with some set of features and each labeled as spam (or some other category) or not. The computer can extract the pattern of features that distinguishes the two, even if it’s quite subtle. How about the top-down approach? I get an email from the editor of the Journal of Clinical Biology. It refers to one of my papers and says that they would like to publish an article by me. No Nigeria, no Viagra, no million dollars; the email doesn’t have any of the features of spam. But by using what I already know, and thinking in an abstract way about the process that produces spam, I can figure out that this email is suspicious. (1) I know that spammers try to extract money from people by appealing to human greed. (2) I also know that legitimate “open access” journals have started covering their costs by charging authors instead of subscribers, and that I don’t practice anything like clinical biology. Put all that together and I can produce a good new hypothesis about where that email came from. It’s designed to sucker academics into paying to “publish” an article in a fake journal. The email was a result of the same dubious process as the other spam emails, even though it looked nothing like them. I can draw this conclusion from just one example, and I can go on to test my hypothesis further, beyond anything in the email itself, by googling the “editor.” 153 In computer terms, I started out with a “generative model” that includes abstract concepts like greed and deception and describes the process that produces email scams. That lets me recognize the classic Nigerian email spam, but it also lets me imagine many different kinds of possible spam. When I get the journal email, I can work backward: “This seems like just the kind of mail that would come out of a spam-generating process.” The new excitement about AI comes because AI researchers have recently produced powerful and effective versions of both these learning methods. But there is nothing profoundly new about the methods themselves. Bottom-up Deep Learning In the 1980s, computer scientists devised an ingenious way to get computers to detect patterns in data: connectionist, or neural-network, architecture (the “neural” part was, and still is, metaphorical). The approach fell into the doldrums in the ’90s but has recently been revived with powerful “deep-learning” methods like Google’s DeepMind. For example, you can give a deep-learning program a bunch of Internet images labeled “cat,” others labeled “house,” and so on. The program can detect the patterns differentiating the two sets of images and use that information to label new images correctly. Some kinds of machine learning, called unsupervised learning, can detect patterns in data with no labels at all; they simply look for clusters of features—what scientists call a factor analysis. In the deep-learning machines, these processes are repeated at different levels. Some programs can even discover relevant features from the raw data of pixels or sounds; the computer might begin by detecting the patterns in the raw image that correspond to edges and lines and then find the patterns in those patterns that correspond to faces, and so on. Another bottom-up technique with a long history is reinforcement learning. In the 1950s, B. F. Skinner, building on the work of John Watson, famously programmed pigeons to perform elaborate actions—even guiding air-launched missiles to their targets (a disturbing echo of recent AI) by giving them a particular schedule of rewards and punishments. The essential idea was that actions that were rewarded would be repeated and those that were punished would not, until the desired behavior was achieved. Even in Skinner’s day, this simple process, repeated over and over, could lead to complex behavior. Computers are designed to perform simple operations over and over on a scale that dwarfs human imagination, and computational systems can learn remarkably complex skills in this way. For example, researchers at Google’s DeepMind used a combination of deep learning and reinforcement learning to teach a computer to play Atari video games. The computer knew nothing about how the games worked. It began by acting randomly and got information only about what the screen looked like at each moment and how well it had scored. Deep learning helped interpret the features on the screen, and reinforcement learning rewarded the system for higher scores. The computer got very good at playing several of the games, but it also completely bombed on others just as easy for humans to master. A similar combination of deep learning and reinforcement learning has enabled the success of DeepMind’s AlphaZero, a program that managed to beat human players at both chess and Go, equipped only with a basic knowledge of the rules of the game and 154 some planning capacities. AlphaZero has another interesting feature: It works by playing hundreds of millions of games against itself. As it does so, it prunes mistakes that led to losses, and it repeats and elaborates on strategies that led to wins. Such systems, and others involving techniques called generative adversarial networks, generate data as well as observing data. When you have the computational power to apply those techniques to very large data sets or millions of email messages, Instagram images, or voice recordings, you can solve problems that seemed very difficult before. That’s the source of much of the excitement in computer science. But it’s worth remembering that those problems—like recognizing that an image is a cat or a spoken word is “Siri”—are trivial for a human toddler. One of the most interesting discoveries of computer science is that problems that are easy for us (like identifying cats) are hard for computers—much harder than playing chess or Go. Computers need millions of examples to categorize objects that we can categorize with just a few. These bottom-up systems can generalize to new examples; they can label a new image as a “cat” fairly accurately, over all. But they do so in ways quite different from how humans generalize. Some images almost identical to a cat image won’t be identified by us as cats at all. Others that look like a random blur will be. Top-down Bayesian Models The top-down approach played a big role in early AI, and in the 2000s it, too, experienced a revival, in the form of probabilistic, or Bayesian, generative models. The early attempts to use this approach faced two kinds of problems. First, most patterns of evidence might in principle be explained by many different hypotheses: It’s possible that my journal email message is genuine, it just doesn’t seem likely. Second, where do the concepts that the generative models use come from in the first place? Plato and Chomsky said you were born with them. But how can we explain how we learn the latest concepts of science? Or how even young children understand about dinosaurs and rocket ships? Bayesian models combine generative models and hypothesis testing with probability theory, and they address these two problems. A Bayesian model lets you calculate just how likely it is that a particular hypothesis is true, given the data. And by making small but systematic tweaks to the models we already have, and testing them against the data, we can sometimes make new concepts and models from old ones. But these advantages are offset by other problems. The Bayesian techniques can help you choose which of two hypotheses is more likely, but there are almost always an enormous number of possible hypotheses, and no system can efficiently consider them all. How do you decide which hypotheses are worth testing in the first place? Brenden Lake at NYU and colleagues have used these kinds of top-down methods to solve another problem that’s easy for people but extremely difficult for computers: recognizing unfamiliar handwritten characters. Look at a character on a Japanese scroll. Even if you’ve never seen it before, you can probably tell if it’s similar to or different from a character on another Japanese scroll. You can probably draw it and even design a fake Japanese character based on the one you see—one that will look quite different from a Korean or Russian character. 37 37 Brenden M. Lake, Ruslan Salakhutdinov & Joshua B. Tenenbaum, “Human-level concept learning through probabilistic program induction,” Science, 350:6266, pp. 1332-38 (2015). 155 The bottom-up method for recognizing handwritten characters is to give the computer thousands of examples of each one and let it pull out the salient features. Instead, Lake et al. gave the program a general model of how you draw a character: A stroke goes either right or left; after you finish one, you start another; and so on. When the program saw a particular character, it could infer the sequence of strokes that were most likely to have led to it—just as I inferred that the spam process led to my dubious email. Then it could judge whether a new character was likely to result from that sequence or from a different one, and it could produce a similar set of strokes itself. The program worked much better than a deep-learning program applied to exactly the same data, and it closely mirrored the performance of human beings. These two approaches to machine learning have complementary strengths and weaknesses. In the bottom-up approach, the program doesn’t need much knowledge to begin with, but it needs a great deal of data, and it can generalize only in a limited way. In the top-down approach, the program can learn from just a few examples and make much broader and more varied generalizations, but you need to build much more into it to begin with. A number of investigators are currently trying to combine the two approaches, using deep learning to implement Bayesian inference. The recent success of AI is partly the result of extensions of those old ideas. But it has more to do with the fact that, thanks to the Internet, we have much more data, and thanks to Moore’s Law we have much more computational power to apply to that data. Moreover, an unappreciated fact is that the data we do have has already been sorted and processed by human beings. The cat pictures posted to the Web are canonical cat pictures—pictures that humans have already chosen as “good” pictures. Google Translate works because it takes advantage of millions of human translations and generalizes them to a new piece of text, rather than genuinely understanding the sentences themselves. But the truly remarkable thing about human children is that they somehow combine the best features of each approach and then go way beyond them. Over the past fifteen years, developmentalists have been exploring the way children learn structure from data. Four-year-olds can learn by taking just one or two examples of data, as a topdown system does, and generalizing to very different concepts. But they can also learn new concepts and models from the data itself, as a bottom-up system does. For example, in our lab we give young children a “blicket detector”—a new machine to figure out, one they’ve never seen before. It’s a box that lights up and plays music when you put certain objects on it but not others. We give children just one or two examples of how the machine works, showing them that, say, two red blocks make it go, while a green-and-yellow combination doesn’t. Even eighteen-month-olds immediately figure out the general principle that the two objects have to be the same to make it go, and they generalize that principle to new examples: For instance, they will choose two objects that have the same shape to make the machine work. In other experiments, we’ve shown that children can even figure out that some hidden invisible property makes the machine go, or that the machine works on some abstract logical principle. 38 38 A. Gopnik, T. Griffiths & C. Lucas, “When younger learners can be better (or at least more openminded) than older ones,” Curr. Dir. Psychol. Sci., 24:2, 87-92 (2015). 156 You can show this in children’s everyday learning, too. Young children rapidly learn abstract intuitive theories of biology, physics, and psychology in much the way adult scientists do, even with relatively little data. The remarkable machine-learning accomplishments of the recent AI systems, both bottom-up and top-down, take place in a narrow and well-defined space of hypotheses and concepts—a precise set of game pieces and moves, a predetermined set of images. In contrast, children and scientists alike sometimes change their concepts in radical ways, performing paradigm shifts rather than simply tweaking the concepts they already have. Four-year-olds can immediately recognize cats and understand words, but they can also make creative and surprising new inferences that go far beyond their experience. My own grandson recently explained, for example, that if an adult wants to become a child again, he should try not eating any healthy vegetables, since healthy vegetables make a child grow into an adult. This kind of hypothesis, a plausible one that no grownup would ever entertain, is characteristic of young children. In fact, my colleagues and I have shown systematically that preschoolers are better at coming up with unlikely hypotheses than older children and adults. 39 We have almost no idea how this kind of creative learning and innovation is possible. Looking at what children do, though, may give programmers useful hints about directions for computer learning. Two features of children’s learning are especially striking. Children are active learners; they don’t just passively soak up data like AIs do. Just as scientists experiment, children are intrinsically motivated to extract information from the world around them through their endless play and exploration. Recent studies show that this exploration is more systematic than it looks and is well-adapted to find persuasive evidence to support hypothesis formation and theory choice. 40 Building curiosity into machines and allowing them to actively interact with the world might be a route to more realistic and wide-ranging learning. Second, children, unlike existing AIs, are social and cultural learners. Humans don’t learn in isolation but avail themselves of the accumulated wisdom of past generations. Recent studies show that even preschoolers learn through imitation and by listening to the testimony of others. But they don’t simply passively obey their teachers. Instead they take in information from others in a remarkably subtle and sensitive way, making complex inferences about where the information comes from and how trustworthy it is and systematically integrating their own experiences with what they are hearing. 41 “Artificial intelligence” and “machine learning” sound scary. And in some ways they are. These systems are being used to control weapons, for example, and we really should be scared about that. Still, natural stupidity can wreak far more havoc than artificial intelligence; we humans will need to be much smarter than we have been in the past to properly regulate the new technologies. But there is not much basis for either the apocalyptic or the utopian visions of AIs replacing humans. Until we solve the basic 39 A. Gopnik, et al., “Changes in cognitive flexibility and hypothesis search across human life history from childhood to adolescence to adulthood,” Proc. Nat. Acad. Sci., 114:30, 7892-99 (2017). 40 L. Schulz, “The origins of Inquiry: Inductive inference and exploration in early childhood,” Trends Cog. Sci., 16:7, 382-89 (2012). 41 A. Gopnik, The Gardener and the Carpenter (New York: Farrar, Straus & Giroux, 2016), chaps. 4 and 5. 157 paradox of learning, the best artificial intelligences will be unable to compete with the average human four-year-old. 158 Peter Galison’s focus as a science historian is—speaking roughly—on the intersection of theory with experiment. “For quite a number of years I have been guided in my work by the odd confrontation of abstract ideas and extremely concrete objects,” he once told me, in explaining how he thinks about what he does. At the Washington, Connecticut, meeting he discussed the Cold War tension between engineers (like Wiener) and the administrators of the Manhattan Project (like Oppenheimer: “When [Wiener] warns about the dangers of cybernetics, in part he’s trying to compete against the kind of portentous language that people like Oppenheimer [used]: ‘When I saw the explosion at Trinity, I thought of the Bhagavad Gita—I am death, destroyer of worlds.’ That sense, that physics could stand and speak to the nature of the universe and airforce policy, was repellent and seductive. In a way, you can see that over and over again in the last decades—nanosciences, recombinant DNA, cybernetics: ‘I stand reporting to you on the science that has the promise of salvation and the danger of annihilation—and you should pay attention, because this could kill you.’ It’s a very seductive narrative, and it’s repeated in artificial intelligence and robotics.” As a twenty-four-year old, when I first encountered Wiener’s ideas and met his colleagues at the MIT meeting I describe in the book’s Introduction, I was hardly interested in Wiener’s warnings or admonitions. What drove my curiosity was the stark, radical nature of his view of life, based on the mathematical theory of communications in which the message was nonlinear: According to Wiener, “new concepts of communication and control involved a new interpretation of man, of man’s knowledge of the universe, and of society.” And that led to my first book, which took information theory—the mathematical theory of communications—as a model for all human experience. In a recent conversation, Peter told me he was beginning to write a book—about building, crashing, and thinking—that considers the black-box nature of cybernetics and how it represents what he thinks of as “the fundamental transformation of learning, machine learning, cybernetics, and the self.” 159 ALGORISTS DREAM OF OBJECTIVITY Peter Galison Peter Galison is a science historian, Joseph Pellegrino University Professor and cofounder of the Black Hole Initiative at Harvard University, and the author of Einstein's Clocks and Poincaré’s Maps: Empires of Time. In his second-best book, the great medieval mathematician al-Khwarizmi described the new place-based Indian form of arithmetic. His name, soon sonically linked to “algorismus” (in late medieval Latin) came to designate procedures acting upon numbers—eventually wending its way through “algorithm,” (on the model of “logarithm”), into French and on into English. But I like the idea of a modern algorist, even if my spellcheck does not. I mean by it someone profoundly suspicious of the intervention of human judgment, someone who takes that judgment to violate the fundamental norms of what it is to be objective (and therefore scientific). Near the end of the 20th century, a paper by two University of Minnesota psychologists summarized a vast literature that had long roiled the waters of prediction. One side, they judged, had for all too long held resolutely—and ultimately unethically— to the “clinical method” of prediction, which prized all that was subjective: “informal,” “in-the-head,” and “impressionistic.” These clinicians were people (so said the psychologists) who thought they could study their subjects with meticulous care, gather in committees, and make judgment-based predictions about criminal recidivism, college success, medical outcomes, and the like. The other side, the psychologists continued, embodied everything the clinicians did not, embracing the objective: “formal,” “mechanical,” “algorithmic.” This the authors took to stand at the root of the whole triumph of post-Galilean science. Not only did science benefit from the actuarial; to a great extent, science was the mechanical-actuarial. Breezing through 136 studies of predictions, across domains from sentencing to psychiatry, the authors showed that in 128 of them, predictions using actuarial tables, a multiple-regression equation, or an algorithmic judgment equalled or exceeded in accuracy those using the subjective approach. They went on to catalog seventeen fallacious justifications for clinging to the clinical. There were the self-interested foot-draggers who feared losing their jobs to machines. Others lacked the education to follow statistical arguments. One group mistrusted the formalization of mathematics; another excoriated what they took to be the actuarial “dehumanizing;” yet others said that the aim was to understand, not to predict. But whatever the motivations, the review concluded that it was downright immoral to withhold the power of the objective over the subjective, the algorithmic over expert judgment. 42 42 William M. Grove & Paul E. Meehl, “Comparative efficiency of informal (subjective, impressionistic) and formal (mechanical, algorithmic) prediction procedures: The Clinical-Statistical Controversy,” Psychology, Public Policy, and Law, 2:2, 293-323 (1996). 160 The algorist view has gained strength. Anne Milgram served as Attorney General of the State of New Jersey from 2007 to 2010. When she took office, she wanted to know who the state was arresting, charging, and jailing, and for what crimes. At the time, she reports in a later TED Talk, she could find almost no data or analytics. By imposing statistical prediction, she continues, law enforcement in Camden during her tenure was able to reduce murders by 41 percent, saving thirty-seven lives, while dropping the total crime rate by 26 percent. After joining the Arnold Foundation as its vice president for criminal justice, she established a team of data scientists and statisticians to create a risk-assessment tool; fundamentally, she construed the team’s mission as deciding how to put “dangerous people” in jail while releasing the nondangerous. “The reason for this,” Milgram contended, “is the way we make decisions. Judges have the best intentions when they make these decisions about risk, but they’re making them subjectively. They’re like the baseball scouts twenty years ago who were using their instinct and their experience to try to decide what risk someone poses. They’re being subjective, and we know what happens with subjective decision making, which is that we are often wrong.” Her team established nine-hundred-plus risk factors, of which nine were most predictive. The questions, the most urgent questions, for the team were: Will a person commit a new crime? Will that person commit a violent act? Will someone come back to court? We need, concluded Milgram, an “objective measure of risk” that should be inflected by judges’ judgment. We know the algorithmic statistical process works. That, she says, is “why Google is Google” and why moneyball wins games. 43 Algorists have triumphed. We have grown accustomed to the idea that protocols and data can and should guide us in everyday action, from reminders about where we probably want to go next, to the likely occurrence of crime. By now, according to the literature, the legal, ethical, formal, and economic dimensions of algorithms are all quasiinfinite. I’d like to focus on one particular siren song of the algorithm: its promise of objectivity. Scientific objectivity has a history. That might seem surprising. Isn’t the notion—expressed above by the Minnesota psychologists—right? Isn’t objectivity coextensive with science itself? Here it’s worth stepping back to reflect on all the epistemic virtues we might value in scientific work. Quantification seems like a good thing to have; so, too, do prediction, explanation, unification, precision, accuracy, certainty, and pedagogical utility. In the best of all possible worlds these epistemic virtues would all pull in the same direction. But they do not—not any more than our ethical virtues necessarily coincide. Rewarding people according to their need may very well conflict with rewarding people according to their ability. Equality, fairness, meritocracy—ethics, in a sense, is all about the adjudication of conflicting goods. Too often we forget that this conflict exists in science, too. Design an instrument to be as sensitive as possible and it often fluctuates wildly, making repetition of a measurement impossible. “Scientific objectivity” entered both the practice and the nomenclature of science after the first third of the 19th century. One sees this clearly in the scientific atlases that provided scientists with the basic objects of their specialty: There were (and are) atlases of the hand, atlases of the skull, atlases of clouds, crystals, flowers, bubble-chamber pictures, nuclear emulsions, and diseases of the eye. In the 18th century, it was obvious 43 TED Talk, January 2014, https://www.ted.com/speakers/anne_milgram. 161 that you would not depict this particular, sun-scorched, caterpillar-chewed clover found outside your house in an atlas. No, you aimed—if you were a genius natural philosopher like Goethe, Albinus, or Cheselden—to observe nature but then to perfect the object in question, to abstract it visually to the ideal. Take a skeleton, view it through a camera lucida, draw it with care. Then correct the “imperfections.” The advantage of this parting of the curtains of mere experience was clear: It provided a universal guide, one not attached to the vagaries of individual variation. As the sciences grew in scope, and scientists grew in number, the downside of idealization became clearer. It was one thing to have Goethe depict the “ur-plant” or “urinsect.” It was quite another to have a myriad of different scientists each fixing their images in different and sometimes contradictory ways. Gradually, from around the 1830s forward, one begins to see something new: a claim that the image making was done with a minimum of human intervention, that protocols were followed. This could mean tracing a leaf with a pencil or pressing it into ink that was transferred to the page. It meant, too, that one suddenly was proud of depicting the view through a microscope of a natural object even with its imperfections. This was a radical idea: snowflakes shown without perfect hexagonal symmetry, color distortion near the edge of a microscope lens, tissue torn around the edges in the process of its preparation. Scientific objectivity came to mean that our representations of things were executed by holding back from intervention—even if it meant reproducing the yellow color near the edge of the image under the microscope, despite the fact that the scientist knew that the discoloration was from the lens, not a feature of the object of inquiry. The advantage of objectivity was clear: It superseded the desire to see a theory realized or a generally accepted view confirmed. But objectivity came at a cost. You lost that precise, easily teachable, colored, full depth-of-field, artist’s rendition of a dissected corpse. You got a blurry, bad depth-of-field, black-and-white photograph that no medical student (nor even many medical colleagues) could use to learn and compare cases. Still, for a long stretch of the 19th century, the virtue of hands-off, self-restraining objectivity was on the rise. Starting in the 1930s, the hardline scientific objectivity in scientific representation began running into trouble. In cataloging stellar spectra, for example, no algorithm could compete with highly trained observers who could sort them with far greater accuracy and replicability than any purely rule-following procedure. By the late 1940s, doctors had begun learning how to read electroencephalograms. Expert judgment was needed to sort out different kinds of seizure readings, while none of the early attempts to use frequency analysis could match that judgment. Solar magnetograms—mapping the magnetic fields across the sun—required the trained expert to pry the real signal from artifacts that emerged from the measuring instruments. Even particle physicists recognized that they could not program a computer to sort certain kinds of tracks into the right bins; judgment, trained judgment, was needed. There should be no confusion here: This was not a return to the invoked genius of an 18th-century idealizer. No one thought you could train to be a Goethe who alone among scientists could pick out the universal, ideal form of a plant, insect, or cloud. Expertise could be learned—you could take a course to learn to make expert judgments about electroencephalograms, stellar spectra, or bubble-chamber tracks; alas, no one has ever thought you could take a course that would lead to the mastery of exceptional 162 insight. There can be no royal road to becoming Goethe. In scientific atlas after scientific atlas, one sees explicit argument that “subjective” factors had to be part of the scientific work needed to create, classify, and interpret scientific images. What we see in so many of the algorists’ claims is a tremendous desire to find scientific objectivity precisely by abandoning judgment and relying on mechanical procedures—in the name of scientific objectivity. Many American states have legislated the use of sentencing and parole algorithms. Better a machine, it is argued, than the vagaries of a judge’s judgment. So here is a warning from the sciences. Hands-off algorithmic proceduralism did indeed have its heyday in the 19th century, and of course still plays a role in many of the most successful technical and scientific endeavors. But the idea that mechanical objectivity, construed as binding self-restraint, follows a simple, monotonic curve increasing from the bad impressionistic clinician to the good externalized actuary simply does not answer to the more interesting and nuanced history of the sciences. There is a more important lesson from the sciences. Mechanical objectivity is a scientific virtue among others, and the hard sciences learned that lesson often. We must do the same in the legal and social scientific domains. What happens, for example, when the secret, proprietary algorithm sends one person to prison for ten years and another for five years, for the same crime? Rebecca Wexler, visiting fellow at the Yale Law School Information Society Project, has explored that question, and the tremendous cost that trade-secret algorithms impose on the possibility of a fair legal defense. 44 Indeed, for a variety of reasons, law enforcement may not want to share the algorithms used to make DNA, chemical, or fingerprint identifications, which puts the defense in a much weakened position to make its case. In the courtroom, objectivity, trade secrets, and judicial transparency may pull in opposite directions. It reminds me of a moment in the history of physics. Just after World War II, the film giants Kodak and Ilford perfected a film that could be used to reveal the interactions and decays of elementary particles. The physicists were thrilled, of course—until the film companies told them that the composition of the film was a trade secret, so the scientists would never gain complete confidence that they understood the processes they were studying. Proving things with unopenable black boxes can be a dangerous game for scientists, and doubly so for criminal justice. Other critics have underscored how perilous it is to rely on an accused (or convicted) person’s address or other variables that can easily become, inside the black box of algorithmic sentencing, a proxy for race. By dint of everyday experience, we have grown used to the fact that airport security is different for children under the age of twelve and adults over the age of seventy-five. What factors do we want the algorists to have in their often hidden procedures? Education? Income? Employment history? What one has read, watched, visited, or bought? Prior contact with law enforcement? How do we want algorists to weight those factors? Predictive analytics predicated on mechanical objectivity comes at a price. Sometimes it may be a price worth paying; sometimes that price would be devastating for the just society we want to have. More generally, as the convergence of algorithms and Big Data governs a greater and greater part of our lives, it would be well worth keeping in mind these two lessons 44 Rebecca Wexler, “Life, Liberty, and Trade Secrets: Intellectual Property in the Criminal Justice System,” 70 Stanford Law Review, XXX (2018). 163 from the history of the sciences: Judgment is not the discarded husk of a now pure objectivity of self-restraint. And mechanical objectivity is a virtue competing among others, not the defining essence of the scientific enterprise. They are lessons to bear in mind, even if algorists dream of objectivity. 164 In the past decade, genetic engineering has caught up with computer science with regard to how new scientific initiatives are shaping our lives. Genetic engineer George Church, a pioneer of the revolution in reading and writing biology, is central to this new landscape of ideas. He thinks of the body as an operating system, with engineers taking the place of traditional biologists in retooling stripped-down components of organisms (from atoms to organs) in much the same vein as in the late 1970s, when electrical engineers were working their way to the first personal computer by assembling circuit boards, hard drives, monitors, etc. George created and is director of the Personal Genome Project, which provides the world’s only open-access information on human genomic, environmental, and trait data (GET) and sparked the growing DNA ancestry industry. He was instrumental in laying the groundwork for President Obama’s 2013 BRAIN (Brain Research through Advancing Innovative Neurotechnologies) Initiative—in aid of improving the brains of human beings to the point where, for much of what sustains us, we might not need the help of (potentially dicey) AIs. “It could be that some of the BRAIN Initiative projects allow us to build human brains that are more consistent with our ethics and capable of doing advanced tasks like artificial intelligence,” George has said. “The safest path by far is getting humans to do all the tasks that they would like to delegate to machines, but we’re not yet firmly on that super-safe path.” More recently, his crucially important pioneering use of the enzyme CRISPR (as well as methods better than CRISPR) to edit the genes of human cells is sometimes missed by the media in the telling of the CRISPR origins story. George’s attitude toward future forms of artificial general intelligence is friendly, as evinced in the essay that follows. At the same time, he never loses sight of the AIsafety issue. On that subject, he recently remarked: “The main risk in AI, to my mind, is not so much whether we can mathematically understand what they’re thinking; it’s whether we’re capable of teaching them ethical behavior. We’re barely capable of teaching each other ethical behavior.” 165 THE RIGHTS OF MACHINES George M. Church George M. Church is Robert Winthrop Professor of Genetics at Harvard Medical School; Professor of Health Sciences and Technology, Harvard-MIT; and co-author (with Ed Regis) of Regenesis: How Synthetic Biology Will Reinvent Nature and Ourselves. In 1950, Norbert Wiener’s The Human Use of Human Beings was at the cutting edge of vision and speculation in proclaiming that the machine like the djinnee, which can learn and can make decisions on the basis of its learning, will in no way be obliged to make such decisions as we should have made, or will be acceptable to us. . . . Whether we entrust our decisions to machines of metal, or to those machines of flesh and blood which are bureaus and vast laboratories and armies and corporations, . . . [t]he hour is very late, and the choice of good and evil knocks at our door. But this was his book’s denouement, and it has left us hanging now for sixty-eight years, lacking not only prescriptions and proscriptions but even a well-articulated “problem statement.” We have since seen similar warnings about the threat of our machines, even in the form of outreach to the masses, via films like Colossus: The Forbin Project (1970), The Terminator (1984), The Matrix (1999), and Ex Machina (2015). But now the time is ripe for a major update, with fresh, new perspectives—notably focused on generalizations of our “human” rights and our existential needs. Concern has tended to focus on “us versus them [robots]” or “grey goo [nanotech]” or “monocultures of clones [bio].” To extrapolate current trends: What if we could make or grow almost anything and engineer any level of safety and efficacy desired? Any thinking being (made of any arrangement of atoms) could have access to any technology. Probably we should be less concerned about us-versus-them and more concerned about the rights of all sentients in the face of an emerging unprecedented diversity of minds. We should be harnessing this diversity to minimize global existential risks, like supervolcanoes and asteroids. But should we say “should”? (Disclaimer: In this and many other cases, when a technologist describes a societal path that “could,” “would,” or “should” happen, this doesn’t necessarily equate to the preferences of the author. It could reflect warning, uncertainty, and/or detached assessment.) Roboticist Gianmarco Veruggio and others have raised issues of roboethics since 2002; the U.K. Department of Trade and Industry and the RAND spin-off Institute for the Future have raised issues of robot rights since 2006. “Is versus ought” It is commonplace to say that science concerns “is,” not “ought.” Stephen Jay Gould’s “non-overlapping magisteria” view argues that facts must be completely distinct from values. Similarly, the 1999 document Science and Creationism from the U.S. National Academy of Sciences noted that “science and religion occupy two separate realms.” This 166 division has been critiqued by evolutionary biologist Richard Dawkins, myself, and others. We can discuss “should” if framed as “we should do X in order to achieve Y.” Which Y should be a high priority is not necessarily settled by democratic vote but might be settled by Darwinian vote. Value systems and religions wax and wane, diversify, diverge, and merge just as living species do: subject to selection. The ultimate “value” (the “should”) is survival of genes and memes. Few religions say that there is no connection between our physical being and the spiritual world. Miracles are documented. Conflicts between Church doctrine and Galileo and Darwin are eventually resolved. Faith and ethics are widespread in our species and can be studied using scientific methods, including but not limited to fMRI, psychoactive drugs, questionnaires, et cetera. Very practically, we have to address the ethical rules that should be built in, learned, or probabilistically chosen for increasingly intelligent and diverse machines. We have a whole series of trolley problems. At what number of people in line for death should the computer decide to shift a moving trolley to one person? Ultimately this might be a deep-learning problem—one in which huge databases of facts and contingencies can be taken into account, some seemingly far from the ethics at hand. For example, the computer might infer that the person who would escape death if the trolley is left alone is a convicted terrorist recidivist loaded up with doomsday pathogens, or a saintly POTUS—or part of a much more elaborate chain of events in detailed alternative realities. If one of these problem descriptions seems paradoxical or illogical, it may be that the authors of the trolley problem have adjusted the weights on each sides of the balance such that hesitant indecision is inevitable. Alternatively, one can use misdirection to rig the system, such that the error modes are not at the level of attention. For example, in the Trolley Problem, the real ethical decision was made years earlier when pedestrians were given access to the rails— or even before that, when we voted to spend more on entertainment than on public safety. Questions that at first seem alien and troubling, like “Who owns the new minds, and who pays for their mistakes?” are similar to well-established laws about who owns and pays for the sins of a corporation. The Slippery Slopes We can (over)simplify ethics by claiming that certain scenarios won’t happen. The technical challenges or the bright red lines that cannot be crossed are reassuring, but the reality is that once the benefits seem to outweigh the risks (even briefly and barely), the red lines shift. Just before Louise Brown’s birth in 1978, many people were worried that she “would turn out to be a little monster, in some way, shape or form, deformed, something wrong with her.” 45 Few would hold this view of in-vitro fertilization today. What technologies are lubricating the slope toward multiplex sentience? It is not merely deep machine-learning algorithms with Big Iron. We have engineered rodents to be significantly better at a variety of cognitive tasks as well as to exhibit other relevant traits, such as persistence and low anxiety. Will this be applicable to animals that are already at the door of humanlike intelligence? Several show self-recognition in a mirror test—chimpanzees, bonobos, orangutans, some dolphins and whales, and magpies. 45 “Then, Doctors ‘All Anxious’ About Test-tube Baby” http://edition.cnn.com/2003/HEALTH/parenting/07/25/cnna.copperman/ 167 Even the bright red line for human manipulation of human beings shows many signs of moving or breaking completely. More than 2,300 approved clinical trials for gene therapy are in progress worldwide. A major medical goal is the treatment or prevention of cognitive decline, especially in light of our rapidly aging global demographic. Some treatments of cognitive decline will include cognitive enhancements (drugs, genes, cells, transplants, implants, and so on). These will be used off-label. The rules of athletic competition (e.g., banning augmentation with steroids or erythropoietin) do not apply to intellectual competition in the real world. Every bit of progress on cognitive decline is in play for off-label use. Another frontier of the human use of humans is “brain organoids.” We can now accelerate developmental biology. Processes that normally take months can happen in four days in the lab using the right recipes of transcription factors. We can make brains that, with increasing fidelity, recapitulate the differences between people born with aberrant cognitive abilities (e.g., microcephaly). Proper vasculature (veins, arteries, and capillaries) missing from earlier successes are now added, enabling brain organoids to surpass the former sub-microliter limit to possibly exceed the 1.2-liter size of modern human brains (or even the 5-liter elephant or 8-liter sperm whale brains). Conventional Computers versus Bio-electronic Hybrids As Moore’s Law miniaturization approaches its next speed bump (surely not a solid wall), we see the limits of the stochastics of dopant atoms in silicon slabs and the limits of beam-fabrication methods at around 10-nanometer feature size. Power (energy consumption) issues are also apparent: The great Watson, winner of Jeopardy!, used 85,000 watts real time, while the human brains were using 20 watts each. To be fair, the human body needs 100 watts to operate and twenty years to build, hence about 6 trillion joules of energy to “manufacture” a mature human brain. The cost of manufacturing Watson-scale computing is similar. So why aren’t humans displacing computers? For one, the Jeopardy! contestants’ brains were doing far more than information retrieval—much of which would be considered mere distractions by Watson (e.g., cerebellar control of smiling). Other parts allow leaping out of the box with transcendence unfathomable by Watson, such as what we see in Einstein’s five annus mirabilis papers of 1905. Also, humans consume more energy than the minimum (100 W) required for life and reproduction. People in India use an average of 700 W per person; it’s 10,000 W in the U.S. Both are still less than the 85,000 watts Watson uses. Computers can become more like us via neuromorphic computing, possibly a thousandfold. But human brains could get more efficient, too. The organoid brain-in-abottle could get closer to the 20 W limit. The idiosyncratic advantages of computers for math, storage, and search, faculties of limited use to our ancestors, could be designed and evolved anew in labs. Facebook, the National Security Agency, and others are constructing exabytescale storage facilities at more than a megawatt and four hectares, while DNA can store that amount in a milligram. Clearly, DNA is not a mature storage technology, but with Microsoft and Technicolor doubling down on it, we would be wise to pay attention. The main reason for the 6 trillion joules of energy required to get a productive human mind is the twenty years required for training. 168 Even though a supercomputer can “train” a clone of zemself in seconds, the energy cost of producing a mature silicon clone is comparable. Engineering (Homo) prodigies might make a small impact on this slow process, but speeding up development and implanting extensive memory (as DNA-exabytes or other means) could reduce duplication time of a bio-computer to close to the doubling time of cells (ranging from eleven minutes to twenty-four hours). The point is that while we may not know what ratio of bio/homo/nano/robo hybrids will be dominant at each step of our accelerating evolution, we can aim for high levels of humane, fair, and safe treatment (“use”) of one another. Bills of Rights date back to 1689 in England. FDR proclaimed the “Four Freedoms”—freedom of speech, freedom of conscience, freedom from fear, and freedom from want. The U.N.’s Universal Declaration of Human Rights in 1948 included the right to life; the prohibition of slavery; defense of rights when violated; freedom of movement; freedom of association, thought, conscience, and religion; social, economic, and cultural rights; duties of the individual to society; and prohibition of use of rights in contravention of the purposes and principles of the United Nations. The “universal” nature of these rights is not universally embraced and is subject to extensive critique and noncompliance. How does the emergence of non-Homointelligences affect this discussion? At a minimum, it is becoming rapidly difficult to hide behind vague intuition for ethical decisions—“I know it when I see it” (U.S. Supreme Court Justice Potter Stewart, 1964) or the “wisdom of repugnance” (aka “yuck factor,” Leon Kass, 1997), or vague appeals to “common sense.” As we have to deal with minds alien to us, sometimes quite literal from our viewpoint, we need to be explicit—yea, even algorithmic. Self-driving cars, drones, stock-market transactions, NSA searches, et cetera, require rapid, pre-approved decision making. We may gain insights into many aspects of ethics that we have been trying to pin down and explain for centuries. The challenges have included conflicting priorities, as well as engrained biological, sociological, and semi-logical cognitive biases. Notably far from consensus in universal dogmas about human rights are notions of privacy and dignity, even though these influence many laws and guidelines. Humans might want the right to march in to read (and change) the minds of computers to see why they’re making decisions at odds with our (Homo) instincts. Is it not fair for machines to ask the same of us? We note the growth of movements toward transparency in potential financial conflicts; “open-source” software, hardware, and wetware; the Fair Access to Science and Technology Research Act (FASTR); and the Open Humans Foundation. In his 1976 book Computer Power and Human Reason, Joseph Weizenbaum argued that machines should not replace Homo in situations requiring respect, dignity, or care, while others (author Pamela McCorduck and computer scientists like John McCarthy and Bill Hibbard) replied that machines can be more impartial, calm, and consistent and less abusive or mischievous than people in such positions. Equality What did the thirty-three-year-old Thomas Jefferson mean in 1776 when he wrote, “We hold these Truths to be self-evident, that all Men are created equal, that they are endowed 169 by their Creator with certain unalienable Rights, that among these are Life, Liberty, and the Pursuit of Happiness”? The spectrum of current humans is vast. In 1776, “Men” did not include people of color or women. Even today, humans born with congenital cognitive or behavioral issues are destined for unequal (albeit in most cases compassionate) treatment—Down syndrome, Tay-Sachs disease, Fragile X syndrome, cerebral palsy, and so on. And as we change geographical location and mature, our unequal rights change dramatically. Embryos, infants, children, teens, adults, patients, felons, gender identities and gender preferences, the very rich and very poor—all of these face different rights and socioeconomic realities. One path to new mind-types obtaining and retaining rights similar to the most elite humans would be to keep a Homo component, like a human shield or figurehead monarch/CEO, signing blindly enormous technical documents, making snap financial, health, diplomatic, military, or security decisions. We will probably have great difficulty pulling the plug, modifying, or erasing (killing) a computer and its memories—especially if it has befriended humans and made spectacularly compelling pleas for survival (as all excellent researchers fighting for their lives would do). Even Scott Adams, creator of Dilbert, has weighed in on this topic, supported by experiments at Eindhoven University in 2005 noting how susceptible humans are to a robot-as-victim equivalent of the Milgram experiments done at Yale beginning in 1961. Given the many rights of corporations, including ownership of property, it seems likely that other machines will obtain similar rights, and it will be a struggle to maintain inequities of selective rights along multi-axis gradients of intellect and ersatz feelings. Radically Divergent Rules for Humans versus Nonhumans and Hybrids The divide noted above for intra Homo sapiens variation in rights explodes into a riot of inequality as soon as we move to entities that overlap (or will soon) the spectrum of humanity. In Google Street View, people’s faces and car license plates are blurred out. Video devices are excluded from many settings, such as courts and committee meetings. Wearable and public cameras with facial-recognition software touch taboos. Should people with hyperthymesia or photographic memories be excluded from those same settings? Shouldn’t people with prosopagnosia (face blindness) or forgetfulness be able to benefit from facial-recognition software and optical character recognition wherever they go, and if them, then why not everyone? If we all have those tools to some extent, shouldn’t we all be able to benefit? These scenarios echo Kurt Vonnegut’s 1961 short story “Harrison Bergeron,” in which exceptional aptitude is suppressed in deference to the mediocre lowest common denominator of society. Thought experiments like John Searle’s Chinese Room and Isaac Asimov’s Three Laws of Robotics all appeal to the sorts of intuitions plaguing human brains that Daniel Kahneman, Amos Tversky, and others have demonstrated. The Chinese Room experiment posits that a mind composed of mechanical and Homo sapiens parts cannot be conscious, no matter how competent at intelligent human (Chinese) conversation, unless a human can identify the source of the consciousness and “feel” it. Enforced preference for Asimov’s First and Second Laws favor human minds over any other mind meekly present in his Third Law, of self-preservation. 170 If robots don’t have exactly the same consciousness as humans, then this is used as an excuse to give them different rights, analogous to arguments that other tribes or races are less than human. Do robots already show free will? Are they already selfconscious? The robots Qbo have passed the “mirror test” for self-recognition and the robots NAO have passed a related test of recognizing their own voice and inferring their internal state of being, mute or not. For free will, we have algorithms that are neither fully deterministic nor random but aimed at nearly optimal probabilistic decision making. One could argue that this is a practical Darwinian consequence of game theory. For many (not all) games/problems, if we’re totally predictable or totally random, then we tend to lose. What is the appeal of free will anyway? Historically it gave us a way to assign blame in the context of reward and punishment on Earth or in the afterlife. The goals of punishment might include nudging the priorities of the individual to assist the survival of the species. In extreme cases, this could include imprisonment or other restrictions, if Skinnerian positive/negative reinforcement is inadequate to protect society. Clearly, such tools can apply to free will, seen broadly—to any machine whose behavior we’d like to manage. We could argue as to whether the robot actually experiences subjective qualia for free will or self-consciousness, but the same applies to evaluating a human. How do we know that a sociopath, a coma patient, a person with Williams syndrome, or a baby has the same free will or self-consciousness as our own? And what does it matter, practically? If humans (of any sort) convincingly claim to experience consciousness, pain, faith, happiness, ambition, and/or utility to society, should we deny them rights because their hypothetical qualia are hypothetically different from ours? The sharp red lines of prohibition, over which we supposedly will never step, increasingly seem to be short-lived and not sensible. The line between human and machines blurs, both because machines become more humanlike and humans become more machine-like—not only since we increasingly blindly follow GPS scripts, reflex tweets, and carefully crafted marketing, but also as we digest ever more insights into our brain and genetic programming mechanisms. The NIH BRAIN Initiative is developing innovative technologies and using these to map out the connections and activity of mental circuitry so as to improve electronic and synthetic neurobiological ware. Various red lines depend on genetic exceptionalism, in which genetics is considered permanently heritable (although it is provably reversible), whereas exempt (and lethal) technologies, like cars, are for all intents and purposes irreversible due to social and economic forces. Within genetics, a red line makes us ban or avoid genetically modified foods but embrace genetically modified bacteria making insulin, or genetically modified humans—witness mitochondrial therapies approved in Europe for human adults and embryos. The line for germline manipulation seems less sensible than the usual, practical line drawn at safety and efficacy. Marriages of two healthy carriers of the same genetic disease have a choice between no child of their own, 25-percent loss of embryos via abortion (spontaneous or induced), 80-percent loss via in-vitro fertilization, or potential zero-percent embryo loss via sperm (germline) engineering. It seems premature to declare this last option unlikely. 171 For “human subject research,” we refer to the 1964 Declaration of Helsinki, keeping in mind the 1932-1972 Tuskegee syphilis experiment, possibly the most infamous biomedical research study in U.S. history. In 2015, the Nonhuman Rights Project filed a lawsuit with the New York State Supreme Court on behalf of two chimpanzees kept for research by Stony Brook University. The appellate court decision