(and lethal) technologies, like cars, are for all intents and purposes irreversible due to social and economic forces. Within genetics, a red line makes us ban or avoid genetically modified foods but embrace genetically modified bacteria making insulin, or genetically modified humans—witness mitochondrial therapies approved in Europe for human adults and embryos. The line for germline manipulation seems less sensible than the usual, practical line drawn at safety and efficacy. Marriages of two healthy carriers of the same genetic disease have a choice between no child of their own, 25-percent loss of embryos via abortion (spontaneous or induced), 80-percent loss via in-vitro fertilization, or potential zero-percent embryo loss via sperm (germline) engineering. It seems premature to declare this last option unlikely. 171 For “human subject research,” we refer to the 1964 Declaration of Helsinki, keeping in mind the 1932-1972 Tuskegee syphilis experiment, possibly the most infamous biomedical research study in U.S. history. In 2015, the Nonhuman Rights Project filed a lawsuit with the New York State Supreme Court on behalf of two chimpanzees kept for research by Stony Brook University. The appellate court decision was that chimps are not to be treated as legal persons since they “do not have duties and responsibilities in society,” despite Jane Goodall’s and others’ claim that they do, and despite arguments that such a decision could be applied to children and the disabled. 46 What prevents extension to other animals, organoids, machines, and hybrids? As we (e.g., Hawking, Musk, Tallinn, Wilczek, Tegmark) have promoted bans on “autonomous weapons,” we have demonized one type of “dumb” machine, while other machines—for instance, those composed of many Homo sapiens voting—can be more lethal and more misguided. Do transhumans roam the Earth already? Consider the “uncontacted peoples,” such as the Sentinelese and Andamanese of India, the Korowai of Indonesia, the Mashco- Piro of Peru, the Pintupi of Australia, the Surma of Ethiopia, the Ruc of Vietnam, the Ayoreo-Totobiegosode of Paraguay, the Himba of Namibia, and dozens of tribes in Papua New Guinea. How would they or our ancestors respond? We could define “transhuman” as people and culture not comprehensible to humans living in a modern, yet un-technological culture. Such modern Stone Age people would have great trouble understanding why we celebrate the recent LIGO gravity-wave evidence supporting the hundred-year-old general theory of relativity. They would scratch their heads as to why we have atomic clocks, or GPS satellites so we can find our way home, or why and how we have expanded our vision from a narrow optical band to the full spectrum from radio to gamma. We can move faster than any other living species; indeed, we can reach escape velocity from Earth and survive in the very cold vacuum of space. If those characteristics (and hundreds more) don’t constitute transhumanism, then what would? If we feel that the judge of transhumanism should not be fully paleo-culture humans but recent humans, then how would we ever reach transhuman status? We “recent humans” may always be capable of comprehending each new technological increment—never adequately surprised to declare arrival at a (moving) transhuman target. The science-fiction prophet William Gibson said, “The future is already here— it’s just not very evenly distributed.” While this underestimates the next round of “future,” certainly millions of us are transhuman already—with most of us asking for more. The question “What was a human?” has already transmogrified into “What were the many kinds of transhumans?. . . And what were their rights?” 46 https://www.nbcnews.com/news/us-news/lawyer-denying-chimpanzees-rights-could-backfire-disabled- n734566. 172 Caroline A. Jones’ interest in modern and contemporary art is enriched by a willingness to delve into the technologies involved in its production, distribution, and reception. “As an art historian, a lot of my questions are about what kind of art we can make, what kind of thought we can make, what kind of ideas we can make that could stretch the human beyond our stubborn, selfish, ‘only concerned with our small group’ parameters. The philosophers and philosophies I’m drawn to are those that question the Western obsession with individualism. Those are coming from so many different places, and they’re reviving so many different kinds of questions and problems that were raised in the 1960s.” She has recently turned her attention to the history of cybernetics. Her MIT course, “Automata, Automatism, Systems, Cybernetics,” explores the history of the human/machine interface in terms of feedback, exploring the cultural rather than engineering uptake of this idea. She begins with primary readings by Wiener, Shannon, and Turing and then pivots from the scientists and engineers to the work and ideas of artists, feminists, postmodern theorists. Her goal: to come up with a new central paradigm of evolution that’s culture-based—“communalism and interspecies symbiosis rather than survival of the fittest.” As a historian, Caroline draws a distinction between what she has termed “left cybernetics” and “right cybernetics”: “What do I mean by left cybernetics? In one sense, it’s a pun or a joke: the cybernetics that was ‘left’ behind. On another level, it’s a vague political grouping connoting our Left Coast: California, Esalen, the group that Dave Kaiser calls the ‘hippie physicists.’ It’s not an adequate term, but it’s a way of recognizing that there was a group beholden to the military-industrial complex, sometimes very unhappily, who gave us the tools to critique it.” 173 THE ARTISTIC USE OF CYBERNETIC BEINGS Caroline A. Jones Caroline A. Jones is a professor of art history in the Department of Architecture at MIT and author of Eyesight Alone: Clement Greenberg’s Modernism and the Bureaucratization of the Senses; Machine in the Studio: Constructing the Postwar American Artist; and The Global Work of Art. Cybernated art is very important, but art for cybernated life is more important. — Nam June Paik, 1966 Artificial intelligence was not what artists first wanted out of cybernetics, once Norbert Wiener’s The Human Use of Human Beings: Cybernetics and Society came out in 1950. The range of artists who identified themselves with cybernetics in the fifties and sixties initially had little access to “thinking machines.” Moreover, craft-minded engineers had already been making turtles, jugglers, and light-seeking robot babes, not giant brains. Using breadboards, copper wire, simple switches, and electronic sensors, artists followed cyberneticians in making sculptures and environments that simulated interactive sentience—analog movements and interfaces that had more to do with instinctive drives and postwar sexual politics than the automation of knowledge production. Now obscured by an ideology of a free-floating “intelligence” untethered by either hardware or flesh, AI has forgotten the early days of cybernetics’ uptake by artists. Those efforts are worth revisiting; they modeled relations with what the French philosophers Gilles Deleuze and Félix Guattari have called the “machinic phylum,” having to do with how humans think and feel in bodies engaged with a physical, material, emotionally stimulating, and signaling world. Cybernetics now seems to have collapsed into an all-pervasive discourse of AI that was far from preordained. “Cybernetics,” as a word, claimed postwar newness for concepts that were easily four centuries old: notions of feedback, machine damping, biological homeostasis, logical calculation, and systems thinking that had been around since the Enlightenment (boosted by the Industrial Revolution). The names in this lineage include Descartes, Leibniz, Sadi Carnot, Clausius, Maxwell, and Watt. Wiener’s coinage nonetheless had profound cultural effects. 47 The ubiquity today of the prefix “cyber-” confirms the desire for a crisp signifier of the tangled relations between humans and machines. In Wiener’s usage, things “cyber” simply involved “control and communication in the animal and the machine.” But after the digital revolution, “cyber” moved beyond servomechanisms, feedback loops, and switches to encompass software, algorithms, and cyborgs. The work of cybernetically inclined artists concerns the emergent behaviors of life that elude AI in its current condition. As to that original coinage, Wiener had reached back to the ancient Greek to borrow the word for “steersman” (κυβερνήτης / kubernétés), a masculine figure channeling power and instinct at the helm of a ship, who read the waves, judged the wind, kept a hand on the tiller, and directed the slaves as they mindlessly (mechanically) churned their oars. The Greek had already migrated into modern English via Latin, going 47 Wiener later had to admit the earlier coinage of the word in 1834 by André-Marie Ampère, who had intended it to mean the “science of government,” a concept that remained dormant until the 20th century. 174 from kuber- to guber—the root of “gubernatorial” and “governor,” another term for masculine control, deployed by James Watt to describe his 19th-century device for modulating a runaway steam engine. Cybernetics thus took ideas that had long analogized people and devices and generalized them to an applied science by adding that “-ics.” Wiener’s three c’s (command, control, communication) drew on the mathematics of probability to formalize systems (whether biological or mechanical) theorized as a set of inputs of information achieving outputs of actions in an environment—a muscular, fleshy agenda often minimized in genealogies of AI. But the etymology does little to capture the excitement felt by participants, as mathematics joined theoretical biology (Arturo Rosenblueth) and information theory (Claude Shannon, Walter Pitts, Warren McCulloch) to produce a barrage of interdisciplinary research and publications viewed as changing not just the way science was done but the way future humans would engage with the technosphere. As Wiener put it, “We have modified our environment so radically that we must now modify ourselves in order to exist.” 48 The pressing question is: How are we modifying ourselves? Are we going in the right direction or have we lost our way, becoming the tools of our tools? Revisiting the early history of humanist/artists’ contribution to cybernetics may help direct us toward a less perilous, more ethical future. The year 1968 was a high-water mark of the cultural diffusion and artistic uptake of the term. In that year, the Howard Wise gallery opened its show of Wen-Ying Tsai’s “Cybernetic Sculpture” in midtown Manhattan, and Polish émigré Jasia Reichardt opened her exhibition “Cybernetic Serendipity” at London’s ICA. (The “Cybernetic” in her title was intended to evoke “made by or with computers,” even though most of the artworks on view had no computers, as such, in their responsive circuits.) The two decades between 1948 and 1968 had seen both the fanning out of cybernetic concepts into a broader culture and the spread of computation machines themselves in a slow migration from proprietary military equipment, through the multinational corporation, to the academic lab, where access began to be granted to artists. The availability of cybernetic components—“sensor organs” (electronic eyes, motion sensors, microphones) and “effector organs” (electronic “breadboards,” switches, hydraulics, pneumatics)—on the home hobbyist front rendered the computer less an “electronic brain” than an adjunct organ in a kit of parts. There was not yet a ruling metaphor of “artificial intelligence.” So artists were bricoleurs of electronic bodies, interested in actions rather than calculation or cognition. There were inklings of “computer” as calculator in the drive toward Homo rationalis, but more in aspiration than achievement. In light of today’s digital convergence in art/science imaging tools, Reichardt’s show was prophetic in its insistence on confusing the boundaries between art and what we might dub “creative applied science.” According to the catalog, “no visitor to the exhibition, unless he reads all the notes relating to all the works, will know whether he is looking at something made by an artist, engineer, mathematician, or architect.” So the comically dysfunctional robot by Nam June Paik, Robot K-456 (1964), featured on the catalog’s cover and described as “a female robot known for her disturbing and idiosyncratic behavior,” would face off against a balletic Colloquy of Mobiles (1968) from second-order cybernetician Gordon Pask. Pask worked with a London theater 48 The Human Use of Human Beings (1954 edition), p. 46. 175 designer to craft a spindly “male” apparatus of hinges and rods, set up to communicate with bulbous “female” fiberglass entities nearby. Whether anyone could actually map the quiddities of the program (or glean its reactionary gender theater) without reading the catalog essay is an open question. What is significant is Pask’s focus on the behaviors of his automata, their interactivity, their responsiveness within an artificially modulated environment, and their “reflection” of human behaviors. The ICA’s “Cybernetic Serendipity” introduced an important paradigm: the machinic ecosystem, in which the viewer was a biological part, tasked with figuring out just what the triggers for interaction might be. The visitors in those London galleries suddenly became “cybernetic organisms”—cyborgs—since to experience the art adequately, one needed to enter a kind of symbiotic colloquy with the servomechanisms. This turn toward human-machine interactive environments as an aesthetic becomes clearer when we examine a few other artworks from the period, beginning with one constituting an early instance of emergent behavior—Senster, the interactive sculpture by artist/engineer Edward Ihnatowicz (1970), celebrated by medical robotics engineer Alex Zivanovic, editor of a Web site devoted to Ihnatowicz’s little-known career, as “one of the first computer controlled interactive robotic works of art.” Here, “the computer” makes its entry (albeit a twelve-bit, limited device). But rather than “intelligence,” Ihnatowicz sought to make an avatar of affective behavior. Key to Senster’s uncanny success was the programming with which Ihnatowicz constrained the fifteen-foot-long hydraulic apparatus (its hinge design and looming appearance inspired by a lobster claw) to convey shyness in responding to humans in its proximity. Senster’s sound channels and motion sensors were set to recoil at loud noises and sudden aggressive movements. Only those humans willing to speak softly and modulate their gestures would be rewarded by Senster’s quiet, inquisitive approach—an experience that became real for Ihnatowicz himself when he first assembled the program and the machine turned to him solicitously after he’d cleared his throat. In these artistic uses of cybernetic beings, we sense a growing necessity to train the public to experience itself as embedded in a technologized environment, modifying itself to communicate intuitively with machines. This necessity had already become explicit in Tsai’s “Cybernetic Sculpture” show. Those experiencing his immersive installation were expected to experiment with machinic life: What behaviors would trigger the servomechanisms? Likely, the human gallery attendant would have had to explain the protocol: “Clap your hands—that gets the sculptures to respond.” As an early critic described it: A grove of slender stainless-steel rods rises from a plate. This base vibrates at 30 cycles per second; the rods flex rapidly, in harmonic curves. Set in a dark room, they are lit by strobes. The pulse of the flashing lights varies—they are connected to sound and proximity sensors. The result is that when one approaches a Tsai or makes a noise in its vicinity, the thing responds. The rods appear to move; there is a shimmering, a flashing, an eerie ballet of metal, whose apparent movements range from stillness to jittering and back to a slow, indescribably sensuous undulation. 49 49 Robert Hughes, Time magazine (October 2, 1972) review of Tsai exhibition at Denise René gallery. 176 Like Senster, the apparatus stimulated (and simulated) an affective rather than rational interaction. Humans felt they were encountering behaviors indicative of responsive life; Tsai’s entities were often classed as “vegetal” or “aquatic.” Such environmental and kinetic ambitions were widespread in the international art world of the time. Beyond the stable at Howard Wise, there were the émigrés forming the collective GRAV in Paris, the “cybernetic architectures” of Nicolas Schöffer, the light and plastic gyrations of the German Zero Gruppe, and so on—all defining and informing the genre of installation art to come. The artistic use of cybernetic beings in the late sixties made no investment in “intelligence.” Knowing machines were dumb and incapable of emotion, these creators were confident in staging frank simulations. What interested them were machinic motions evoking drives, instincts, and affects; they mimicked sexual and animal behaviors, as if below the threshold of consciousness. Such artists were uninterested in the manipulation of data or information (although Hans Haacke would move in that direction by 1972 with his “Real-Time Systems” works). The cybernetic culture that artists and scientists were putting in place on two continents embedded the human in the technosphere and seduced perception with the graceful and responsive behaviors of the machinic phylum. “Artificial” and “natural” intertwined in this early cybernetic aesthetic. But it wouldn’t end here. Crucial to the expansion of this uncritical, largely masculine set of cybernetic environments would be a radical, critical cohort of astonishing women artists emerging in the 1990s, fully aware of their predecessors in art and technology but perhaps more inspired by the feminist founders of the 1970 journal Radical Software and the cultural blast of Donna Haraway’s inspiring 1984 polemic, “A Cyborg Manifesto.” The creaky gender theater of Paik and Pask, the innocent creatures of Ihnatowicz and Tsai, were mobilized as savvy, performative, and postmodern, as in Lynn Hershman Leeson’s Dollie Clone Series (1995-98) consisting of the interactive assemblages CyberRoberta and Tillie, the Telerobotic Doll, who worked the technosphere with the professionalism of burlesque, winking and folding us viewers into an explicit consciousness of our voyeuristic position as both seeing subjects and objectsto-be-looked-at. The “innocent” technosphere established by male cybernetic sculptors of the 1960s was, by the 1990s, identified by feminist artists as an entirely suffusive condition demanding our critical attention. At the same time, feminists tackled the question of whose “intelligence” AI was attempting to simulate. For an artist such as Hershman Leeson, responding to the technical “triumph” of cloning Dolly the sheep, it was crucial to draw the connection between meat production and “meat machines.” Hershman Leeson produced “dolls” as clones, offering a critical framing of the way contemporary individuation had become part of an ideological, replicative, plastic realm. While the technofeminists of the 1990s and into the 2000s weren’t all cyber all the time, their works nonetheless complicated the dominant machinic and kinetic qualities of male artists’ previous techno-environments. The androgynous tele-cyborg in Judith Barry’s Imagination, Dead Imagine (1991), for example, had no moving parts: He/she was comprised of pure signals, flickering projections on flat surfaces. In her setup, Barry commented on the alienating effects of late-20th-century technology. The image of an androgynous head fills an enormous cube made of ten-foot-square screens on 177 five sides, mounted on a ten-foot-wide mirrored base. A variety of viscous and unpleasant-looking fluids (yellow, reddish-orange, brown), dry materials (sawdust? flour?), and even insects drizzle or dust their way down the head, whose stoic sublimity is made gorgeously virtual on the work’s enormous screens. Dead Imagine, through its large-scale and cubic “Platonic” form, remains both artificial and locked into the body— refusing a detached “intelligence” as being no intelligence at all. Artists in the new millennium inherit this critical tradition and inhabit the current paradigms of AI, which has slid from partial simulations to claims of intelligence. In the 1955 proposal thought to be the first printed usage of the phrase “artificial intelligence,” computer scientist John McCarthy and his colleagues Marvin Minsky, Nathaniel Rochester, and Claude Shannon conjectured that “every aspect of learning or any other feature of intelligence can in principle be so precisely described that a machine can be made to simulate it.” This modest theoretical goal has inflated over the past sixty-four years and is now expressed by Google DeepMind as an ambition to “Solve intelligence.” Crack the code! But unfortunately, what we hear cracking is not code but small-scale capitalism, the social contract, and the scaffolding of civility. Taking away the jobs of taxi and truck drivers, roboticizing direct marketing, hegemonizing entertainment, privatizing utilities, and depersonalizing health care—are these the “whips” that Wiener feared we would learn to love? Artists can’t solve any of this. But they can remind us of the creative potential of the paths not taken—the forks in the road that were emerging around 1970, before “information” became capital and “intelligence” equaled data harvesting. Richly evocative of what can be done with contemporary tools when revisiting earlier possibilities is French artist Philippe Parreno’s “firefly piece,” so nicknamed to avoid having to iterate its actual title: With a Rhythmic Instinction to Be Able to Travel Beyond Existing Forces of Life (2014). Described by the artist as “an automaton,” the sculptural installation juxtaposes a flickering projection of black-and-white drawings of fireflies with a band of oscillating green-on-black binary figures. The drawings and binary figures are animated using algorithms from mathematician John Horton Conway’s 1970 Game of Life, a “cellular automaton.” Conway set up parameters for any square (“cell”) to be lit (“alive”) or dark (“dead”) in an infinite, two-dimensional grid. The rules are summarized as follows: A single cell will quickly die of loneliness. But a cell touching three or more other “live” cells will also die, “due to crowding.” A cell survives and thrives if it has just two neighbors . . . and so on. As one cell dies, it may create the conditions for other cells to survive, yielding patterns that appear to move and grow, shifting across the grid like evanescent neural impulses or bioluminescent clusters of diatoms. In Stephen Hawking’s 2012 film The Meaning of Life, the narrator describes Conway’s mathematical model as simulating “how a complex thing like the mind might come about from a basic set of rules,” revealing the overweening ambitions that characterize contemporary AI: “[T]hese complex properties emerge from simple laws that contain no concepts like movement or reproduction,” yet they produce “species,” and cells “can even reproduce, just as life does in the real world.” 50 Just as life does? Artists know the blandishments of simulation and representation, the difference between the genius of artifice and the realities of what “life 50 Narration in Stephen Hawking’s The Meaning of Life (Smithson Productions, Discovery Channel, 2012). 178 does.” Parreno’s piece is an intuitive assembly of our experience of “life” through embodied, perspectival engagement. Our consciousness is electrically (cybernetically) enmeshed, yet we don’t respond as if this human-generated set of elegant simulations had its own intelligence. The artistic use of cybernetic beings also reminds us that consciousness itself is not just “in here.” It is streaming in and out, harmonizing those sensory, scintillating signals. Mind happens well outside the limits of the cranium (and its simulacrum, the “motherboard”). In Mary Catherine Bateson’s paraphrase of her father Gregory’s second-order cybernetics, mind is material “not necessarily defined by a boundary such as an envelope of skin.” 51 Parreno pairs the simulations of art with the simulations of mathematics to force the Wiener-like point that any such model is not, by itself, just like life. Models are just that—parts of signaling systems constituting “intelligence” only when their creaturely counterparts engage them in lively meaning making. Contemporary AI has talked itself into a corner by instrumentalizing and particularizing tasks and subroutines, confusing these drills with actual wisdom. The brief cultural history offered here reminds us that views of data as intelligence, digital nets as “neural,” or isolated individuals as units of life, were alien even to Conway’s brute simulation. We can stigmatize the stubborn arrogance of current AI as “right cybernetics,” the path that led to current automated weapons systems, Uber’s ill-disguised hostility to human workers, and the capitalist dreams of Google. Now we must turn back to left cybernetics—theoretical biologists and anthropologists engaged with a trans-species understanding of intelligent systems. Gregory Bateson’s observation that corporations merely simulate “aggregates of parts of persons,” with profit-maximizing decisions cut off from “wider and wiser parts of the mind,” has never been more timely. 52 The cybernetic epistemology offered here suggests a new approach. The individual mind is immanent, not only in the body but also in pathways outside the body, and there is a larger Mind, of which the individual mind is only a subsystem. This larger Mind, Bateson holds, is comparable to God, and is perhaps what some people mean by “God,” but it is still immanent in the total interconnected social system and planetary ecology. This is not the collective delusion of an exterior “God” who speaks from outside human consciousness (this long-seated monotheistic conceit, Bateson suggests, leads to views of nature and environment as also outside the “individual” human, rendering them as “gifts to exploit”). Rather, Bateson’s “God” is a placeholder for our evanescent experience of interacting consciousness-in-the-world: larger Mind as a result of inputs and actions that then become inputs for other actions in concert with other entities—webs of symbiotic relationships that form patterns we need urgently to sense and harmonize with. 53 From Tsai in the 1970s to Hershman Leeson in the 1990s to Parreno in 2014, artists have been critiquing right cybernetics and plying alternative, embodied, environmental experiences of “artificial” intelligence. Their artistic use of cybernetic beings offers the wisdom of symbionts experienced in the kinds of poeisis that can be achieved in this world: rhythms of signals and intuitive actions that produce the 51 Mary Catherine Bateson, 1999 foreword to Gregory Bateson, Steps to an Ecology of Mind (Chicago: University of Chicago Press, 1972): xi. 52 Steps to an Ecology of Mind, p. 452. 53 Ibid., pp. 467-8. 179 movements of life partnered with an electro-mechanical and -magnetic technosphere. Life, in its mysterious negentropic entanglements with matter and Mind. 180 Over nearly four decades, Stephen Wolfram has been a pioneer in the development and application of computational thinking and responsible for many innovations in science, technology and business. His 1982 paper “Cellular Automata as Simple Self-Organizing Systems,” written at the age of twenty-three, was the first of numerous significant scientific contributions aimed at understanding the origins of complexity in nature. It was around this time that Stephen briefly came into my life. I had established The Reality Club, an informal gathering of intellectuals who met in New York City to present their work before peers in other disciplines. (Note: In 1996, The Reality Club went online as Edge.org). Our first speaker? Stephen Wolfram, a “wunderkind” who had arrived in Princeton at the Institute for Advanced Study. I distinctly recall his focused manner as he sat down on a couch in my living room and spoke uninterrupted for about an hour before the assembled group. Since that time, Stephen has become intent making the world’s knowledge easily computable and accessible. His program Mathematica is the definitive system for modern technical computing. Wolfram|Alpha computes expert-level answers using AI technology. He considers his Wolfram Language to be the first true computational communication language for humans and AIs. I caught up with him again four years ago, when we arranged to meet in Cambridge, Massachusetts, for a freewheeling conversation about AI. Stephen walked in, said hello, sat down, and, looking at the video camera set up to record the conversation for Edge, began to talk and didn’t stop for two and a half hours. The essay that follows is an edited version of that session, which was a Wolfram master class of sorts and is an appropriate way to end this volume—just as Stephen’s Reality Club talk in the ’80s was a great way to initiate the ongoing intellectual enterprise whose result is the rich community of thinkers presenting their work to one another and to the public in this book. 181 ARTIFICIAL INTELLIGENCE AND THE FUTURE OF CIVILIZATION Stephen Wolfram Stephen Wolfram is a scientist, inventor, and the founder and CEO of Wolfram Research. He is the creator of the symbolic computation program Mathematica and its programming language, Wolfram Language, as well as the knowledge engine Wolfram|Alpha. He is also the author of A New Kind of Science. The following is an edited transcript from a live interview with him conducted in December 2015. I see technology as taking human goals and making them automatically executable by machines. Human goals of the past have entailed moving objects from here to there, using a forklift rather than our own hands. Now the work we can do automatically, with machines, is mental rather than physical. It’s obvious that we can automate many of the tasks we humans have long been proud of doing ourselves. What’s the future of the human condition in that situation? People talk about the future of intelligent machines and whether they’ll take over and decide what to do for themselves. But the inventing of goals is not something that has a path to automation. Someone or something has to define what a machine’s purpose should be—what it’s trying to execute. How are goals defined? For a given human, they tend to be defined by personal history, cultural environment, the history of our civilization. Goals are uniquely human. Where the machine is concerned, we can give it a goal when we build it. What kinds of things have intelligence, or goals, or purpose? Right now, we know one great example, and that’s us—our brains, our human intelligence. Human intelligence, I once assumed, is far beyond anything else that exists naturally in the world; it’s the result of an elaborate process of evolution and thus stands apart from the rest of existence. But what I’ve realized, as a result of the science I’ve done, is that this is not the case. People might say, for instance, “The weather has a mind of its own.” That’s an animist statement and seems to have no place in modern scientific thinking. But it’s not as silly as it sounds. What does the human brain do? A brain receives certain input, it computes things, it causes certain actions to happen, it generates a certain output. Like the weather. All sorts of systems are, effectively, doing computations—whether it’s a brain or, say, a cloud responding to its thermal environment. We can argue that our brains are doing vastly more sophisticated computations than those in the atmosphere. But it turns out that there’s a broad equivalence between the kinds of computations that different kinds of systems do. This renders the question of the human condition somewhat poignant, because it seems we’re not as special as we thought. There are all those different systems of nature that are pretty much equivalent, in terms of their computational capabilities. What makes us different from all those other systems is the particulars of our history, which give us our notions of purpose and goals. That’s a long way of saying that when the box on our desk thinks as well as the human brain does, what it still won’t have, intrinsically, are goals and purposes. Those are defined by our particulars—our particular biology, our particular psychology, our particular cultural history. 182 When we consider the future of AI, we need to think about the goals. That’s what humans contribute; that’s what our civilization contributes. The execution of those goals is what we can increasingly automate. What will the future of humans be in such a world? What will there be for them to do? One of my projects has been to understand the evolution of human purposes over time. Today we’ve got all kinds of purposes. If you look back a thousand years, people’s goals were quite different: How do I get my food? How do I keep myself safe? In the modern Western world, for the most part you don’t spend a large fraction of your life thinking about those purposes. From the point of view of a thousand years ago, some of the goals people have today would seem utterly bizarre—for example, like exercising on a treadmill. A thousand years ago that would sound like a crazy thing to do. What will people be doing in the future? A lot of purposes we have today are generated by scarcity of one kind or another. There are scarce resources in the world. People want to get more of something. Time itself is scarce in our lives. Eventually, those forms of scarcity will disappear. The most dramatic discontinuity will surely be when we achieve effective human immortality. Whether this will be achieved biologically or digitally isn’t clear, but inevitably it will be achieved. Many of our current goals are driven in part by our mortality: “I’m only going to live a certain time, so I’d better get this or that done.” And what happens when most of our goals are executed automatically? We won’t have the kinds of motivations we have today. One question I’d like an answer for is, What do the derivatives of humans in the future end up choosing to do with themselves? One of the potential bad outcomes is that they just play video games all the time. ~ ~ ~ The term “artificial intelligence” is evolving, in its use in technical language. These days, AI is very popular, and people have some idea of what it means. Back when computers were being developed, in the 1940s and 1950s, the typical title of a book or a magazine article about computers was “Giant Electronic Brains.” The idea was that just as bulldozers and steam engines and so on automated mechanical work, computers would automate intellectual work. That promise turned out to be harder to fulfill than many people expected. There was, at first, a great deal of optimism; a lot of government money got spent on such efforts in the early 1960s. They basically just didn’t work. There are a lot of amusing science-fiction-ish portrayals of computers in the movies of that time. There’s a cute one called Desk Set, which is about an IBM-type computer being installed in a broadcasting company and putting everybody out of a job. It’s cute because the computer gets asked a bunch of reference-library questions. When my colleagues and I were building Wolfram|Alpha, one of the ideas we had was to get it to answer all of those reference-library questions from Desk Set. By 2009, it could answer them all. In 1943, Warren McCulloch and Walter Pitts came up with a model for how brains conceptually, formally, might work—an artificial neural network. They saw that their brainlike model would do computations in the same way as Turing Machines. From their work, it emerged that we could make brainlike neural networks that would act as general computers. And in fact, the practical work done by the ENIAC folks and John 183 von Neumann and others on computers came directly not from Turing Machines but through this bypath of neural networks. But simple neural networks didn’t do much. Frank Rosenblatt invented a learning device he called the perceptron, which was a one-layer neural network. In the late sixties, Marvin Minsky and Seymour Papert wrote a book titled Perceptrons, in which they basically proved that perceptrons couldn’t do anything interesting, which is correct. Perceptrons could only make linear distinctions between things. So the idea was more or less dropped. People said, “These guys have written a proof that neural networks can’t do anything interesting, therefore no neural networks can do anything interesting, so let’s forget about neural networks.” That attitude persisted for some time. Meanwhile, there were a couple of other approaches to AI. One was based on understanding, at a formal level, symbolically, how the world works; and the other was based on doing statistics and probabilistic kinds of things. With regard to symbolic AI, one of the test cases was, Can we teach a computer to do something like integrals? Can we teach a computer to do calculus? There were tasks like machine translation, which people thought would be a good example of what computers could do. The bottom line is that by the early seventies, that approach had crashed. Then there was a trend toward devices called expert systems, which arose in the late seventies and early eighties. The idea was to have a machine learn the rules that an expert uses and thereby figure out what to do. That petered out. After that, AI became little more than a crazy pursuit. ~ ~ ~ I had been interested in how you make an AI-like machine since I was a kid. I was interested particularly in how you take the knowledge we humans have accumulated in our civilization and automate answering questions on the basis of that knowledge. I thought about how you could do that symbolically, by building a system that could break down questions into symbolic units and answer them. I worked on neural networks at that time and didn’t make much progress, so I put it aside for a while. Back in mid-2002 to 2003, I thought about that question again: What does it take to make a computational knowledge system? The work I’d done by then pretty much showed that my original belief about how to do this was completely wrong. My original belief had been that in order to make a serious computational knowledge system, you first had to build a brainlike device and then feed it knowledge—just as humans learn in standard education. Now I realized that there wasn’t a bright line between what is intelligent and what is simply computational. I had assumed that there was some magic mechanism that made us vastly more capable than anything that was just computational. But that assumption was wrong. This insight is what led to Wolfram|Alpha. What I discovered is that you can take a large collection of the world’s knowledge and automatically answer questions on the basis of it, using what are essentially merely computational techniques. It was an alternative way to do engineering—a way that’s much more analogous to what biology does in evolution. In effect, what you normally do when you build a program is build it step-by-step. But you can also explore the computational universe and mine technology from that universe. Typically, the challenge is the same as in physical mining: That is, you find a supply of, let’s say, iron, or cobalt, or gadolinium, with some special magnetic properties, 184 and you turn that special capability to a human purpose, to something you want technology to do. In the case of magnetic materials, there are plenty of ways to do that. In terms of programs, it’s the same story. There are all kinds of programs out there, even tiny programs that do complicated things. Could we entrain them for some useful human purpose? And how do you get AIs to execute your goals? One answer is to just talk to them, in the natural language of human utterances. It works pretty well when you’re talking to Siri. But when you want to say something longer and more complicated, it doesn’t work well. You need a computer language that can represent sophisticated concepts in a way that can be progressively built up and isn’t possible in natural language. What my company spent a lot of time doing was building a knowledge-based language that incorporates the knowledge of the world directly into the language. The traditional approach to creating a computer language is to make a language that represents operations that computers intrinsically know how to do: allocating memory, setting values of variables, iterating things, changing program counters, and so on. Fundamentally, you’re telling computers to do things in your own terms. My approach was to make a language that panders not to the computers but to the humans, to take whatever a human thinks of and convert it into some form that the computer can understand. Could we encapsulate the knowledge we’d accumulated, both in science and in data collection, into a language we could use to communicate with computers? That’s the big achievement of my last thirty years or so—being able to do that. Back in the 1960s, people would say things like, “When we can do such-andsuch, we’ll know we have AI. When we can do an integral from a calculus course, we’ll know we have AI. When we can have a conversation with a computer and make it seem human. . . ,” et cetera. The difficulty was, “Well, gosh, the computer just doesn’t know enough about the world.” You’d ask the computer what day of the week it was, and it might be able to answer that. You’d ask it who the President was, and it probably couldn’t tell you. At that point, you’d know you were talking to a computer and not a person. But now when it comes to these Turing Tests, people who’ve tried connecting, for example, Wolfram|Alpha to their Turing Test bots find that the bots lose every time. Because all you have to do is start asking the machine sophisticated questions and it will answer them! No human can do that. By the time you’ve asked it a few disparate questions, there will be no human who knows all those things, yet the system will know them. In that sense, we’ve already achieved good AI, at that level. Then there are certain kinds of tasks easy for humans but traditionally very hard for machines. The standard one is visual object identification: What is this object? Humans can recognize it and give some simple description of it, but a computer was just hopeless at that. A couple of years ago, though, we brought out a little imageidentification system, and many other companies have done something similar—ours happens to be somewhat better than the rest. You show it an image, and for about ten thousand kinds of things, it will tell you what it is. It’s fun to show it an abstract painting and see what it says. But it does a pretty good job. It works using the same neural-network technology that McCulloch and Pitts imagined in 1943 and lots of us worked on in the early eighties. Back in the 1980s, people successfully did OCR—optical character recognition. They took the twenty-six letters of the alphabet and said, “OK, is that an A? Is that a B? Is that a C?” and so on. 185 That could be done for twenty-six different possibilities, but it couldn’t be done for ten thousand. It was just a matter of scaling up the whole system that makes this possible today. There are maybe five thousand picturable common nouns in English, ten thousand if you include things like special kinds of plants and beetles which people would recognize with some frequency. What we did was train our system on 30 million images of these kinds of things. It’s a big, complicated, messy neural network. The details of the network probably don’t matter, but it takes about a quadrillion GPU operations to do the training. Our system is impressive because it pretty much matches what humans can do. It has about the same training data humans have—about the same number of images a human infant would see in the first couple of years of its life. Roughly the same number of operations have to be done in the learning process, using about the same number of neurons in at least the first levels of our visual cortex. The details are different; the way these artificial neurons work has little to do with how the brain’s neurons work. But the concept is similar, and there’s a certain universality to what’s going on. At the mathematical level, it’s a composition of a very large number of functions, with certain continuity properties that let you use calculus methods to incrementally train the system. Given those attributes, you can end up with something that does the same job human brains do in physiological recognition. But does this constitute AI? There are a few basic components. There’s physiological recognition, there’s voice-to-text, there’s language translation—things humans manage to do with varying degrees of difficulty. These are essentially some of the links to how we make machines that are humanlike in what they do. For me, one of the interesting things has been incorporating those capabilities into a precise symbolic language to represent the everyday world. We now have a system that can say, “This is a glass of water.” We can go from a picture of a glass of water to the concept of a glass of water. Now we have to invent some actual symbolic language to represent those concepts. I began by trying to represent mathematical, technical kinds of knowledge and went on to other kinds of knowledge. We’ve done a pretty good job of representing objective knowledge in the world. Now the problem is to represent everyday human discourse in a precise symbolic way—a knowledge-based language intended for communication between humans and machines, so that humans can read it and machines can understand it, too. For instance, you might say “X is greater than 5.” That’s a predicate. You might also say, “I want a piece of chocolate.” That’s also a predicate. It has an “I want” in it. We have to find a precise symbolic representation of the desires we express in human natural language. In the late 1600s, Gottfried Leibniz, John Wilkins, and others were concerned with what they called philosophical languages—that is, complete, universal, symbolic representations of things in the world. You can look at the philosophical language of John Wilkins and see how he divided up what was important in the world at the time. Some aspects of the human condition have been the same since the 1600s. Some are very different. His section on death and various forms of human suffering was huge; in today’s ontology, it’s a lot smaller. It’s interesting to see how a philosophical language of today would differ from a philosophical language of the mid-1600s. It’s a measure of our progress. Many such attempts at formalization have happened over the years. In 186 mathematics, for example: Whitehead and Russell’s Principia Mathematica in 1910 was the biggest showoff effort. There were previous attempts by Gottlob Frege and Giuseppe Peano that were a little more modest in their presentation. Ultimately, they were wrong in what they thought they should formalize: They thought they should formalize some process of mathematical proof, which turns out not to be what most people care about. With regard to a modern analog of the Turing Test, it’s an interesting question. There’s still the conversational bot, which is Turing’s idea. That one hasn’t been solved yet. It will be solved—the only question is, What is the application for which it is solved? For a long time I would ask, “Why should we care?”—because I thought the principal application would be customer service, which wasn’t particularly high on my list. But customer service, where you’re trying to interface, is just where you need this conversational language. One big difference between Turing’s time and ours is the method of communicating with computers. In his time, you typed something into the machine and it typed back a response. In today’s world, it responds with a screen—as for instance, when you want to buy a movie ticket. How is a transaction with a machine different from a transaction with a human? The main answer is that there’s a visual display. It asks you something, and you press a button, and you can see the result immediately. For example, in Wolfram|Alpha, when it’s used inside Siri, if there’s a short answer, Siri will tell you the short answer. But what most people want is the visual display, showing the infographic of this or that. This is a nonhuman form of communication that turns out to be richer than the traditional spoken, or typed, human communication. In most humanto-human communication, we’re stuck with pure language, whereas in computer-tohuman communication we have this much higher bandwidth channel—of visual communication. Many of the most powerful applications of the Turing Test fall away now that we have this additional communication channel. For example, here’s one we’re pursuing right now. It’s a bot that communicates about writing programs: You say, “I want to write a program. I want it to do this.” The bot will say, “I’ve written this piece of program. This is what it does. Is this what you want?” Blah-blah-blah. It’s a back-andforth bot. Devising such systems is an interesting problem, because they have to have a model of a human if they’re trying to explain something to you. They have to know what the human is confused about. What has long been difficult for me to understand is, What’s the point of a conventional Turing Test? What’s the motivation? As a toy, one could make a little chat bot that people could chat with. That will be the next thing. The current round of deep learning—particularly, recurrent neural networks—is making pretty good models of human speech and human writing. We can type in, say, “How are you feeling today?” and it knows most of the time what sort of response to give. But I want to figure out whether I can automate responding to my email. I know the answer is “No.” A good Turing Test, for me, will be when a bot can answer most of my email. That’s a tough test. It would have to learn those answers from the humans the email is connected to. I might be a little bit ahead of the game, because I’ve been collecting data on myself for about twenty-five years. I have every piece of email for twenty-five years, every keystroke for twenty. I should be able to train an avatar, an AI, that will do what I can do—perhaps better than I could. 187 ~ ~ ~ People worry about the scenario in which AIs take over. I think something much more amusing, in a sense, will happen first. The AI will know what you intend, and it will be good at figuring out how to get there. I tell my car’s GPS I want to go to a particular destination. I don’t know where the heck I am, I just follow my GPS. My children like to remind me that once when I had a very early GPS—the kind that told you, “Turn this way, turn that way”—we ended up on one of the piers going out into Boston Harbor. More to the point is that there will be an AI that knows your history, and knows that when you’re ordering dinner online you’ll probably want such-and-such, or when you email this person, you should talk to them about such-and-such. More and more, the AIs will suggest to us what we should do, and I suspect most of the time people will just go along with that. It’s good advice—better than what you would have figured out for yourself. As far as the takeover scenario is concerned, you can do terrible things with technology and you can do good things with technology. Some people will try to do terrible things with technology, and some people will try to do good things with technology. One of the things I like about today’s technology is the equalization it has produced. I used to be proud that I had a better computer than anybody I knew; now we all have the same kind of computers. We have the same smartphones, and pretty much the same technology can be used by a decent fraction of the planet’s 7 billion people. It’s not the case that the king’s technology is different from everybody else’s. That’s an important advance. The great frontier five hundred years ago was literacy. Today, it’s doing programming of some kind. Today’s programming will be obsolete in a not very long time. For example, people no longer learn assembly language, because computers are better at writing assembly language than humans are, and only a small set of people need to know the details of how language gets compiled into assembly language. A lot of what’s being done by armies of programmers today is similarly mundane. There’s no good reason for humans to be writing Java code or JavaScript code. We want to automate the programming process so that what’s important goes from what the human wants done to getting the machine, as automatically as possible, to do it. This will increase that equalization, which is something I’m interested in. In the past, if you wanted to write a serious piece of code, or program for something important and real, it was a lot of work. You had to know quite a bit about software engineering, you had to invest months of time in it, you had to hire programmers who knew this or you had to learn it yourself. It was a big investment. That’s not true anymore. A one-line piece of code already does something interesting and useful. It allows a vast range of people who couldn’t make computers do things for them, make computers do things for them. Something I’d like to see is a lot of kids around the world learn the new capabilities of knowledge-based programming and then produce code that’s effectively as sophisticated as what anybody in the top ranks can produce. This is within reach. We’re at the point where anybody can learn to do knowledge-based programming, and, more important, learn to think computationally. The actual mechanics of programming are easy now. What’s difficult is imagining things in a computational way. 188 How do you teach computational thinking? In terms of how to do programming, it’s an interesting question. Take nanotechnology. How did we achieve nanotechnology? Answer: We took technology as we understand it on a large scale and we made it very small. How to make a CPU chip on the atomic scale? Fundamentally, we use the same architecture as the CPU chip we know and love. That isn’t the only approach one can take. Looking at what simple programs can do suggests that you can take even simple impoverished components and with the right compiler you can make them do interesting things. We don’t do molecular-scale computing yet, because the ambient technology is such that you’d have to spend a decade building it. But we’ve got the components that are enough to make a universal computer. You might not know how to program with those components, but by doing searches in the space of possible programs, you’d start to amass building blocks, and you could then create a compiler for them. The surprising thing is that impoverished stuff is capable of doing sophisticated things, and the compilation step is not as gruesome as you might expect. Just searching the computational universe and trying to find programs—building blocks—that are interesting is a good approach. A more traditional engineering approach—trying by pure thought to figure out how to build a universal computer—is a harder row to hoe. That doesn’t mean it can’t be done, but my guess is that we’ll be able to do some amazing things just by finding the components and searching the possible programs we can make with them. Then it’s back to the question about connecting human purposes to what is available from the system. One question I’m interested in is, What will the world look like when most people can write code? We had a transition, maybe five hundred years ago or so, when only scribes and a small set of the population could read and write natural language. Today, a small fraction of the population can write code. Most of the code they write is for computers only. You don’t understand things by reading code. But there will come a time when, as a result of things I’ve tried to do, the code is at a high enough level that it’s a minimal description of what you’re trying to do. It will be a piece of code that’s understandable to humans but also executable by the machines. Coding is a form of expression, just as writing in a natural language is a form of expression. To me, some simple pieces of code are poetic—they express ideas in a very clean way. There’s an aesthetic aspect, much as there is to expression in a natural language. One feature of code is that it’s immediately executable; it’s not like writing. When you write something, somebody has to read it, and the brain that’s reading it has to absorb the thoughts that came from the person who did the writing. Look at how knowledge has been transmitted in the history of the world. At level zero, one form of knowledge transmission is essentially genetic—that is, there’s an organism, and its progeny has the same features that it had. Then there’s the kind of knowledge transmission that happens with things like physiological recognition. A newborn creature has some neural network with some random connections in it, and as the creature moves around in the world, it starts recognizing kinds of objects and it learns that knowledge. Then there’s the level that was the big achievement of our species, which is natural language. The ability to represent knowledge abstractly enough that we can communicate it brain to brain, so to speak. Arguably, natural language is our species’ most important invention. It’s what led, in many respects, to our civilization. 189 There’s yet another level, and probably one day it will have a more interesting name. With knowledge-based programming, we have a way of creating an actual representation of real things in the world, in a precise and symbolic way. Not only is it understandable by brains and communicable to other brains and to computers, it’s also immediately executable. Just as natural language gave us civilization, knowledge-based programming will give us—what? One bad answer is that it will give us the civilization of the AIs. That’s what we don’t want to happen, because the AIs will do a great job communicating with one another and we’ll be left out of it, because there’s no intermediate language, no interface with our brains. What will this fourth level of knowledge communication lead to? If you were Caveman Ogg and you were just realizing that language was starting, could you imagine the coming of civilization? What should we be imagining right now? This relates to the question of what the world would look like if most people could code. Clearly, many trivial things would change: Contracts would be written in code, restaurant recipes might be written in code, and so on. Simple things like that would change. But much more profound things would also change. The rise of literacy gave us bureaucracy, for example, which had already existed but dramatically accelerated, giving us a greater depth of governmental systems, for better or worse. How does the coding world relate to the cultural world? Take high school education. If we have computational thinking, how does that affect how we study history? How does that affect how we study languages, social studies, and so on? The answer is, it has a great effect. Imagine you’re writing an essay. Today, the raw material for a typical high school student’s essay is something that’s already been written; students usually can’t generate new knowledge easily. But in the computational world, that will no longer be true. If the students know something about writing code, they’ll access all that digitized historical data and figure out something new. Then they’ll write an essay about something they’ve discovered. The achievement of knowledge-based programming is that it’s no longer sterile, because it’s got the knowledge of the world knitted into the language you’re using to write code. ~ ~ ~ There’s computation all over the universe: in a turbulent fluid producing some complicated pattern of flow, in the celestial mechanics of planetary interactions, in brains. But does computation have a purpose? You can ask that about any system. Does the weather have a goal? Does climate have a goal? Can someone looking at Earth from space tell that there’s anything with a purpose there? Is there a civilization there? In the Great Salt Lake, in Utah, there’s a straight line. It turns out to be a causeway dividing two areas of the lake with different colors of algae, so it’s a very dramatic straight line. There’s a road in Australia that’s long and straight. There’s a railroad in Siberia that’s long, and lights go on when a train stops at the stations. So from space you can see straight lines and patterns. But are these clear enough examples of obvious purpose on Earth as viewed from space? For that matter, how do we recognize extraterrestrials out there? How do we tell if a signal we’re getting indicates purpose? Pulsars were discovered in 1967, when we picked up a periodic flutter every second or so. The first question was, Is this a beacon? 190 Because what else would make a periodic signal? It turned out to be a rotating neutron star. One criterion to apply to a potentially purposeful phenomenon is whether it’s minimal in achieving a purpose. But does that mean that it was built for the purpose? The ball rolls down the hill because of gravitational pull. Or the ball rolls down the hill because it’s satisfying the principle of least action. There are typically these two explanations for some action that seems purposeful: the mechanistic explanation and the teleological. Essentially all of our existing technology fails the test of being minimal in achieving its purpose. Most of what we build is steeped in technological history, and it’s incredibly non-minimal for achieving its purpose. Look at a CPU chip; there’s no way that that’s the minimal way to achieve what a CPU chip achieves. This question of how to identify purposefulness is a hard one. It’s an important question, because radio noise from the galaxy is very similar to CDMA transmissions from cell phones. Those transmissions use pseudo-noise sequences, which happen to have certain repeatability properties. But they come across as noise, and they’re set up as noise, so as not to interfere with other channels. The issue gets messier. If we were to observe a sequence of primes being generated from a pulsar, we’d ask what generated them. Would it mean that a whole civilization grew up and discovered primes and invented computers and radio transmitters and did this? Or is there just some physical process making primes? There’s a little cellular automaton that makes primes. You can see how it works if you take it apart. It has a little thing bouncing inside it, and out comes a sequence of primes. It didn’t need the whole history of civilization and biology and so on to get to that point. I don’t think there is abstract “purpose,” per se. I don’t think there’s abstract meaning. Does the universe have a purpose? Then you’re doing theology in some way. There is no meaningful sense in which there is an abstract notion of purpose. Purpose is something that comes from history. One of the things that might be true about our world is that maybe we go through all this history and biology and civilization, and at the end of the day the answer is “42,” or something. We went through all those 4 billion years of various kinds of evolution and then we got to “42.” Nothing like that will happen, because of computational irreducibility. There are computational processes that you can go through in which there is no way to shortcut that process. Much of science has been about shortcutting computation done by nature. For example, if we’re doing celestial mechanics and want to predict where the planets will be a million years from now, we could follow the equations, step-by-step. But the big achievement in science is that we’re able to shortcut that and reduce the computation. We can be smarter than the universe and predict the endpoint without going through all the steps. But even with a smart enough machine and smart enough mathematics, we can’t get to the endpoint without going through the steps. Some details are irreducible. We have to irreducibly follow those steps. That’s why history means something. If we could get to the endpoint without going through the steps, history would be, in some sense, pointless. So it’s not the case that we’re intelligent and everything else in the world is not. There’s no enormous abstract difference between us and the clouds or us and the cellular automata. We cannot say that this brainlike neural network is qualitatively 191 different from this cellular-automaton system. The difference is a detailed difference. This brainlike neural network was produced by the long history of civilization, whereas the cellular automaton was created by my computer in the last microsecond. The problem of abstract AI is similar to the problem of recognizing extraterrestrial intelligence: How do you determine whether or not it has a purpose? This is a question I don’t consider answered. We’ll say things like, “Well, AI will be intelligent when it can do blah-blah-blah.” When it can find primes. When it can produce this and that and the other. But there are many other ways to get to those results. Again, there is no bright line between intelligence and mere computation. It’s another part of the Copernican story: We used to think Earth was the center of the universe. Now we think we’re special because we have intelligence and nothing else does. I’m afraid the bad news is that that isn’t a distinction. Here’s one of my scenarios. Let’s say there comes a time when human consciousness is readily uploadable into digital form, virtualized and so on, and pretty soon we have a box of a trillion souls. There are a trillion souls in the box, all virtualized. In the box, there will be molecular computing going on—maybe derived from biology, maybe not. But the box will be doing all kinds of elaborate stuff. And there’s a rock sitting next to the box. Inside a rock, there are always all kinds of elaborate stuff going on, all kinds of subatomic particles doing all kinds of things. What’s the difference between the rock and the box of a trillion souls? The answer is that the details of what’s happening in the box were derived from the long history of human civilization, including whatever people watched on YouTube the day before. Whereas the rock has its long geological history but not the particular history of our civilization. Realizing that there isn’t a genuine distinction between intelligence and mere computation leads you to imagine that future—the endpoint of our civilization as a box of trillion souls, each of them essentially playing a video game, forever. What is the “purpose” of that? 192