/*******************************************************************/
/*                                                                 */
/*                      ADOBE CONFIDENTIAL                         */
/*                   _ _ _ _ _ _ _ _ _ _ _ _ _                     */
/*                                                                 */
/* Copyright 2007 Adobe Systems Incorporated                       */
/* All Rights Reserved.                                            */
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/* property of Adobe Systems Incorporated and its suppliers, if    */
/* any.  The intellectual and technical concepts contained         */
/* herein are proprietary to Adobe Systems Incorporated and its    */
/* suppliers and may be covered by U.S. and Foreign Patents,       */
/* patents in process, and are protected by trade secret or        */
/* copyright law.  Dissemination of this information or            */
/* reproduction of this material is strictly forbidden unless      */
/* prior written permission is obtained from Adobe Systems         */
/* Incorporated.                                                   */
/*                                                                 */
/*******************************************************************/

#include "AEConfig.h"
#ifdef AE_OS_WIN
	#define PSD_PATH L"c:\\noel_clown_nose.psd"
	#define SRC_FOOTAGE_PATH L"c:\\noel_clown_nose.psd"
	#define PROXY_FOOTAGE_PATH L"c:\\proxy.jpg"
	#define RENDER_PATH L"c:\\stinky.avi"
	#define INPUT_WHITE_PARAM 4
	#define INPUT_BLACK_PARAM 5
	#include "stdio.h"
	#include "string.h"
#elif defined AE_OS_MAC
	#define PSD_PATH L"/noel_clown_nose.psd"
	#define SRC_FOOTAGE_PATH L"/copy_to_root.jpg"
	#define PROXY_FOOTAGE_PATH L"/proxy.jpg"
	#define RENDER_PATH L"/stinky.mov"
	#define INPUT_WHITE_PARAM 3
	#define INPUT_BLACK_PARAM 4
	#include <wchar.h>
#endif
#define FOLDER_NAME	L"SDK Fake Project"

#include "entry.h"
#include "AE_GeneralPlug.h"
#include "AE_Effect.h"
#include "AE_EffectUI.h"
#include "AE_EffectCB.h"
#include "AE_AdvEffectSuites.h"
#include "AE_EffectCBSuites.h"
#include "AEGP_SuiteHandler.h"
#include "AE_Macros.h"

// This entry point is exported through the PiPL (.r file)
extern "C" DllExport AEGP_PluginInitFuncPrototype EntryPointFunc;
