{
    "version": "3.0",
    "homepage": "https://adamslair.github.io/duality/",
    "description": "A modular 2D game engine that provides its own visual editor. It's highly extensible, written entirely in C# and backed by OpenGL.",
    "license": "MIT",
    "url": "https://github.com/AdamsLair/duality/releases/download/v3.0/Duality.zip",
    "hash": "FB313CFE45CBDF5FAFA22885AE1BA226324687B780CFAE6C26310214A3EDF2DA",
    "extract_dir": "Duality",
    "pre_install": [
        "'AppData.dat', 'DefaultUserData.dat', 'DesignTimeData.dat', 'logfile_editor.txt', 'perflog_editor.txt', 'UserData.dat', 'logfile.txt' | ForEach-Object {",
        "   if (!(Test-Path \"$persist_dir\\$_\")) { New-Item \"$dir\\$_\" | Out-Null }",
        "}"
    ],
    "bin": "DualityEditor.exe",
    "shortcuts": [
        [
            "DualityEditor.exe",
            "Duality Editor"
        ]
    ],
    "persist": [
        "AppData.dat",
        "DefaultUserData.dat",
        "DesignTimeData.dat",
        "logfile_editor.txt",
        "perflog_editor.txt",
        "UserData.dat",
        "logfile.txt",
        "Temp",
        "Data",
        "Source",
        "Plugins"
    ],
    "checkver": {
        "github": "https://github.com/AdamsLair/duality"
    },
    "autoupdate": {
        "url": "https://github.com/AdamsLair/duality/releases/download/v$version/Duality.zip"
    }
}
