cr_sdk_initialize: Adobe Photoshop Lightroom Classic 14.4 (Windows), version 17.4x2272, 64-bit, Release gDNGMaxSIMD: 3 Memory allocator: internal scalable (cr_memory_scalable_allocator) libdispatch threading: yes thread type: dispatch ACE thread type: dispatch CPU: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz OS: 10.0.26100.4768 MPProcessorCount (hyperthreading = false): 8 MPProcessorCount (hyperthreading = true): 16 MPThreadCount: 5 std::thread::hardware_concurrency: 16 AVX support: yes AVX2 support: yes AVX512 support: no System physical RAM: 64 GB Initialize GPU system Read GPU config New/changed GPU init digest, so zapping any TempDisableGPU2 and TempDisableGPU3 files. Safe load GPU Native16BitShaderOpsSupported: YES SupportsShaderModel_6_2_OrHigher: YES Supports FP16 for DX on WML: YES Building pipeline states for NVIDIA GeForce RTX 3070 name : NVIDIA GeForce RTX 3070 VendorId : 4318 DeviceId : 9348 SubSysId : 342560990 Revision : 161 DedicatedVideoMemory : 8407482368 DedicatedSystemMemory : 0 SharedSystemMemory : 34307655680 MemoryBudget : 7602176000 AdapterLuid.LowPart : 90854 AdapterLuid.HighPart : 0 Flags : 0 DoublePrecisionFloatShaderOps : yes ConservativeRasterizationTier : 3 CrossNodeSharingTier : 0 ResourceBindingTier : 3 ResourceHeapTier : 2 TiledResourcesTier : 3 NodeIndex : 0 TileBasedRenderer : no UMA : no CacheCoherentUMA : no feature level : 0x00009100 feature level : 0x00009200 feature level : 0x00009300 feature level : 0x0000a000 feature level : 0x0000a100 feature level : 0x0000b000 feature level : 0x0000b100 feature level : 0x0000c000 feature level : 0x0000c100 MaxSupportedFeatureLevel : 0x0000c100 HighestShaderModel : 0x60 WaveOps : yes WaveLaneCountMin : 32 WaveLaneCountMax : 32 TotalLaneCount : 5888 ExpandedComputeResourceStates : yes Int64ShaderOps : yes RootSignature.HighestVersion : 0x2 Native16BitShaderOpsSupported: YES SupportsShaderModel_6_2_OrHigher: YES Supports FP16 for DX on WML: YES Building pipeline states for NVIDIA GeForce RTX 3070 name : NVIDIA GeForce RTX 3070 VendorId : 4318 DeviceId : 9348 SubSysId : 342560990 Revision : 161 DedicatedVideoMemory : 8407482368 DedicatedSystemMemory : 0 SharedSystemMemory : 34307655680 MemoryBudget : 7602176000 AdapterLuid.LowPart : 863169 AdapterLuid.HighPart : 0 Flags : 0 DoublePrecisionFloatShaderOps : yes ConservativeRasterizationTier : 3 CrossNodeSharingTier : 0 ResourceBindingTier : 3 ResourceHeapTier : 2 TiledResourcesTier : 3 NodeIndex : 0 TileBasedRenderer : no UMA : no CacheCoherentUMA : no feature level : 0x00009100 feature level : 0x00009200 feature level : 0x00009300 feature level : 0x0000a000 feature level : 0x0000a100 feature level : 0x0000b000 feature level : 0x0000b100 feature level : 0x0000c000 feature level : 0x0000c100 MaxSupportedFeatureLevel : 0x0000c100 HighestShaderModel : 0x60 WaveOps : yes WaveLaneCountMin : 32 WaveLaneCountMax : 32 TotalLaneCount : 5888 ExpandedComputeResourceStates : yes Int64ShaderOps : yes RootSignature.HighestVersion : 0x2 Native16BitShaderOpsSupported: YES SupportsShaderModel_6_2_OrHigher: YES Supports FP16 for DX on WML: YES Building pipeline states for NVIDIA GeForce RTX 3070 name : NVIDIA GeForce RTX 3070 VendorId : 4318 DeviceId : 9348 SubSysId : 342560990 Revision : 161 DedicatedVideoMemory : 8407482368 DedicatedSystemMemory : 0 SharedSystemMemory : 34307655680 MemoryBudget : 7602176000 AdapterLuid.LowPart : 648569 AdapterLuid.HighPart : 0 Flags : 0 DoublePrecisionFloatShaderOps : yes ConservativeRasterizationTier : 3 CrossNodeSharingTier : 0 ResourceBindingTier : 3 ResourceHeapTier : 2 TiledResourcesTier : 3 NodeIndex : 0 TileBasedRenderer : no UMA : no CacheCoherentUMA : no feature level : 0x00009100 feature level : 0x00009200 feature level : 0x00009300 feature level : 0x0000a000 feature level : 0x0000a100 feature level : 0x0000b000 feature level : 0x0000b100 feature level : 0x0000c000 feature level : 0x0000c100 MaxSupportedFeatureLevel : 0x0000c100 HighestShaderModel : 0x60 WaveOps : yes WaveLaneCountMin : 32 WaveLaneCountMax : 32 TotalLaneCount : 5888 ExpandedComputeResourceStates : yes Int64ShaderOps : yes RootSignature.HighestVersion : 0x2 Loaded GPU system: DirectX GPU primary driver version: 32.0.15.7652 GPU device count: 1 GPU device names: NVIDIA GeForce RTX 3070 GPU3 allow list: yes GPU3 deny list: no GPU3 prev digest: CC214F3CCEB9EC283CEA65CA2026E6DA GPU3 new digest: B3CE7116017286E18B6739CDACEB6095 Need to run gpu self tests : True. New/changed sanity digest, so zapping any TempDisableGPU3 files GPU Init Status (part 1): I2_GPU2 GPU3 Hard Status Result (part 1): unknown GPU3 Soft Status Result (part 1): success GPU4 Hard Status Result (part 1): unknown GPU4 Soft Status Result (part 1): success NVIDIA GeForce RTX 3070: Building compute pipeline state (1/259) ML inference: default device (Auto Fastest) NVIDIA GeForce RTX 3070: Building compute pipeline state (2/259) PatchMatch initialized (version 6.0.0.0). Using 16 threads. Intel Compiler: no ML Model subject: version=251659306 (15.0.0.1066) ML Model sky: version=234881976 (14.0.0.952) ML Model object: version=234881976 (14.0.0.952) ML Model skin: version=234881976 (14.0.0.952) ML Model AI Look: version=1.0.8 - 20240818 (ONNX) ML Model Dereflect: version=2025-05-05-1039 ML Model Dereflect Base: version=2025-04-28-0741 ML Model Dereflect Upsampler: version=2025-01-09-0959 NVIDIA GeForce RTX 3070: Building compute pipeline state (3/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (4/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (5/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (6/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (7/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (8/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (9/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (10/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (11/259) NVIDIA 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NVIDIA GeForce RTX 3070: Building compute pipeline state (222/259) Loaded adobe_c2pa: c2pa-c/0.6.0 c2pa-rs/0.46.0 NVIDIA GeForce RTX 3070: Building compute pipeline state (223/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (224/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (225/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (226/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (227/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (228/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (229/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (230/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (231/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (232/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (233/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (234/259) NVIDIA GeForce RTX 3070: Building compute pipeline state (235/259) NVIDIA GeForce 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Begin cr_gpu_test::RunSanity (quick = False, doing init = True). Image A: H = 1000, W = 1000, Planes = 4 Image B: H = 1000, W = 1000, Planes = 4 Completed cr_gpu_test::RunSanity successfully. GPU Init Status (part 2): I4_GPU4 GPU3 Hard Status Result (part 2): success GPU3 Soft Status Result (part 2): success GPU4 Hard Status Result (part 2): success GPU4 Soft Status Result (part 2): success