export declare enum IndexState {
    IndexStateNone = 0,
    Unissued = 1,
    InProgress = 2,
    Finished = 3,
    Failed = 4
}
export declare enum DslType {
    Dsl = 0,
    BoolExprV1 = 1
}
export declare enum ConsistencyLevelEnum {
    Strong = 0,
    Session = 1,
    Bounded = 2,
    Eventually = 3,
    Customized = 4
}
export declare enum SegmentState {
    SegmentStateNone = 0,
    NotExist = 1,
    Growing = 2,
    Sealed = 3,
    Flushed = "Flushed",
    Flushing = "Flushing"
}
export declare enum SegmentLevel {
    Legacy = 0,
    L0 = 1,
    L1 = 2,
    L2 = 3
}
export declare enum CompactionState {
    UndefiedState = 0,
    Executing = 1,
    Completed = 2
}
export declare enum ImportState {
    ImportPending = "ImportPending",
    ImportFailed = "ImportFailed",
    ImportStarted = "ImportStarted",
    ImportPersisted = "ImportPersisted",
    ImportCompleted = "ImportCompleted",
    ImportFailedAndCleaned = "ImportFailedAndCleaned"
}
export declare enum ObjectType {
    Collection = 0,
    Global = 1,
    User = 2
}
export declare enum ObjectPrivilege {
    PrivilegeAll = 0,
    PrivilegeCreateCollection = 1,
    PrivilegeDropCollection = 2,
    PrivilegeDescribeCollection = 3,
    PrivilegeShowCollections = 4,
    PrivilegeLoad = 5,
    PrivilegeRelease = 6,
    PrivilegeCompaction = 7,
    PrivilegeInsert = 8,
    PrivilegeDelete = 9,
    PrivilegeGetStatistics = 10,
    PrivilegeCreateIndex = 11,
    PrivilegeIndexDetail = 12,
    PrivilegeDropIndex = 13,
    PrivilegeSearch = 14,
    PrivilegeFlush = 15,
    PrivilegeQuery = 16,
    PrivilegeLoadBalance = 17,
    PrivilegeImport = 18,
    PrivilegeCreateOwnership = 19,
    PrivilegeUpdateUser = 20,
    PrivilegeDropOwnership = 21,
    PrivilegeSelectOwnership = 22,
    PrivilegeManageOwnership = 23,
    PrivilegeSelectUser = 24
}
export declare enum StateCode {
    Initializing = 0,
    Healthy = 1,
    Abnormal = 2,
    StandBy = 3
}
export declare enum MetricType {
    L2 = "L2",
    IP = "IP",
    COSINE = "COSINE",
    HAMMING = "HAMMING",
    JACCARD = "JACCARD",
    TANIMOTO = "TANIMOTO",
    SUBSTRUCTURE = "SUBSTRUCTURE",
    SUPERSTRUCTURE = "SUPERSTRUCTURE",
    BM25 = "BM25",
    MHJACCARD = "MHJACCARD",
    MAX_SIM = "MAX_SIM",
    MAX_SIM_COSINE = "MAX_SIM_COSINE",
    MAX_SIM_IP = "MAX_SIM_IP",
    MAX_SIM_L2 = "MAX_SIM_L2",
    DTW_COSINE = "DTW_COSINE",
    DTW_IP = "DTW_IP"
}
export declare enum IndexType {
    FLAT = "FLAT",
    IVF_FLAT = "IVF_FLAT",
    IVF_SQ8 = "IVF_SQ8",
    IVF_PQ = "IVF_PQ",
    HNSW = "HNSW",
    BIN_FLAT = "BIN_FLAT",
    BIN_IVF_FLAT = "BIN_IVF_FLAT",
    DISKANN = "DISKANN",
    AUTOINDEX = "AUTOINDEX",
    ANNOY = "ANNOY",
    SPARSE_INVERTED_INDEX = "SPARSE_INVERTED_INDEX",
    SPARSE_WAND = "SPARSE_WAND",
    GPU_FLAT = "GPU_FLAT",
    GPU_IVF_FLAT = "GPU_IVF_FLAT",
    GPU_IVF_PQ = "GPU_IVF_PQ",
    GPU_IVF_SQ8 = "GPU_IVF_SQ8",
    GPU_BRUTE_FORCE = "GPU_BRUTE_FORCE",
    GPU_CAGRA = "GPU_CAGRA",
    RAFT_IVF_FLAT = "RAFT_IVF_FLAT",
    RAFT_IVF_PQ = "RAFT_IVF_PQ",
    ScaNN = "SCANN",
    STL_SORT = "STL_SORT",
    TRIE = "Trie",
    INVERTED = "INVERTED",
    BITMAP = "BITMAP",
    IVF_RABITQ = "IVF_RABITQ",
    MINHASH_LSH = "MINHASH_LSH",
    RTREE = "RTREE"
}
export declare enum MsgType {
    Undefined = 0,
    CreateCollection = 100,
    DropCollection = 101,
    HasCollection = 102,
    DescribeCollection = 103,
    ShowCollections = 104,
    GetSystemConfigs = 105,
    LoadCollection = 106,
    ReleaseCollection = 107,
    CreateAlias = 108,
    DropAlias = 109,
    AlterAlias = 110,
    AlterCollection = 111,
    CreatePartition = 200,
    DropPartition = 201,
    HasPartition = 202,
    DescribePartition = 203,
    ShowPartitions = 204,
    LoadPartitions = 205,
    ReleasePartitions = 206,
    ShowSegments = 250,
    DescribeSegment = 251,
    LoadSegments = 252,
    ReleaseSegments = 253,
    HandoffSegments = 254,
    LoadBalanceSegments = 255,
    DescribeSegments = 256,
    CreateIndex = 300,
    DescribeIndex = 301,
    DropIndex = 302,
    Insert = 400,
    Delete = 401,
    Flush = 402,
    ResendSegmentStats = 403,
    Search = 500,
    SearchResult = 501,
    GetIndexState = 502,
    GetIndexBuildProgress = 503,
    GetCollectionStatistics = 504,
    GetPartitionStatistics = 505,
    Retrieve = 506,
    RetrieveResult = 507,
    WatchDmChannels = 508,
    RemoveDmChannels = 509,
    WatchQueryChannels = 510,
    RemoveQueryChannels = 511,
    SealedSegmentsChangeInfo = 512,
    WatchDeltaChannels = 513,
    GetShardLeaders = 514,
    GetReplicas = 515,
    UnsubDmChannel = 516,
    GetDistribution = 517,
    SyncDistribution = 518,
    SegmentInfo = 600,
    SystemInfo = 601,
    GetRecoveryInfo = 602,
    GetSegmentState = 603,
    TimeTick = 1200,
    QueryNodeStats = 1201,
    LoadIndex = 1202,
    RequestID = 1203,
    RequestTSO = 1204,
    AllocateSegment = 1205,
    SegmentStatistics = 1206,
    SegmentFlushDone = 1207,
    DataNodeTt = 1208,
    CreateCredential = 1500,
    GetCredential = 1501,
    DeleteCredential = 1502,
    UpdateCredential = 1503,
    ListCredUsernames = 1504,
    CreateRole = 1600,
    DropRole = 1601,
    OperateUserRole = 1602,
    SelectRole = 1603,
    SelectUser = 1604,
    SelectResource = 1605,
    OperatePrivilege = 1606,
    SelectGrant = 1607,
    RefreshPolicyInfoCache = 1608,
    ListPolicy = 1609
}
export declare enum DataType {
    None = 0,
    Bool = 1,
    Int8 = 2,
    Int16 = 3,
    Int32 = 4,
    Int64 = 5,
    Float = 10,
    Double = 11,
    VarChar = 21,
    Array = 22,
    JSON = 23,
    Geometry = 24,
    Timestamptz = 26,
    BinaryVector = 100,
    FloatVector = 101,
    Float16Vector = 102,
    BFloat16Vector = 103,
    SparseFloatVector = 104,
    Int8Vector = 105,
    Struct = 201
}
export declare enum PlaceholderType {
    None = 0,
    BinaryVector = 100,
    FloatVector = 101,
    Float16Vector = 102,
    BFloat16Vector = 103,
    SparseFloatVector = 104,
    Int8Vector = 105,
    Int64 = 5,
    VarChar = 21,
    EmbListBinaryVector = 300,
    EmbListFloatVector = 301,
    EmbListFloat16Vector = 302,
    EmbListBFloat16Vector = 303,
    EmbListSparseFloatVector = 304,
    EmbListInt8Vector = 305
}
export declare enum FunctionType {
    Unknown = 0,
    BM25 = 1,
    TEXTEMBEDDING = 2,
    RERANK = 3
}
export declare const VectorDataTypes: DataType[];
export declare const DataTypeMap: {
    [key in keyof typeof DataType]: number;
};
export declare enum DataTypeStringEnum {
    None = "None",
    Bool = "Bool",
    Int8 = "Int8",
    Int16 = "Int16",
    Int32 = "Int32",
    Int64 = "Int64",
    Float = "Float",
    Double = "Double",
    VarChar = "VarChar",
    Array = "Array",
    JSON = "JSON",
    Geometry = "Geometry",
    Timestamptz = "Timestamptz",
    BinaryVector = "BinaryVector",
    FloatVector = "FloatVector",
    Float16Vector = "Float16Vector",
    BFloat16Vector = "BFloat16Vector",
    SparseFloatVector = "SparseFloatVector",
    Int8Vector = "Int8Vector",
    Struct = "Struct"
}
export declare enum OperateUserRoleType {
    AddUserToRole = 0,
    RemoveUserFromRole = 1
}
export declare enum OperatePrivilegeType {
    Grant = 0,
    Revoke = 1
}
export declare enum Roles {
    ADMIN = "admin",
    PUBLIC = "public"
}
export declare enum RbacObjects {
    Collection = "Collection",
    Global = "Global",
    User = "User"
}
export declare enum CollectionPrivileges {
    CreateIndex = "CreateIndex",
    DropIndex = "DropIndex",
    IndexDetail = "IndexDetail",
    Load = "Load",
    GetLoadingProgress = "GetLoadingProgress",
    GetLoadState = "GetLoadState",
    Release = "Release",
    Insert = "Insert",
    Upsert = "Upsert",
    Delete = "Delete",
    Search = "Search",
    Flush = "Flush",
    GetFlushState = "GetFlushState",
    Query = "Query",
    GetStatistics = "GetStatistics",
    Compaction = "Compaction",
    Import = "Import",
    LoadBalance = "LoadBalance",
    CreatePartition = "CreatePartition",
    DropPartition = "DropPartition",
    ShowPartitions = "ShowPartitions",
    HasPartition = "HasPartition"
}
export declare enum GlobalPrivileges {
    All = "*",
    CreateCollection = "CreateCollection",
    DropCollection = "DropCollection",
    DescribeCollection = "DescribeCollection",
    ShowCollections = "ShowCollections",
    RenameCollection = "RenameCollection",
    FlushAll = "FlushAll",
    CreateOwnership = "CreateOwnership",
    DropOwnership = "DropOwnership",
    SelectOwnership = "SelectOwnership",
    ManageOwnership = "ManageOwnership",
    CreateResourceGroup = "CreateResourceGroup",
    DropResourceGroup = "DropResourceGroup",
    DescribeResourceGroup = "DescribeResourceGroup",
    ListResourceGroups = "ListResourceGroups",
    TransferNode = "TransferNode",
    TransferReplica = "TransferReplica",
    CreateDatabase = "CreateDatabase",
    ListDatabases = "ListDatabases",
    DropDatabase = "DropDatabase",
    CreateAlias = "CreateAlias",
    DropAlias = "DropAlias",
    DescribeAlias = "DescribeAlias",
    ListAliases = "ListAliases"
}
export declare enum UserPrivileges {
    UpdateUser = "UpdateUser",
    SelectUser = "SelectUser"
}
export declare const Privileges: {
    All: GlobalPrivileges.All;
    CreateCollection: GlobalPrivileges.CreateCollection;
    DropCollection: GlobalPrivileges.DropCollection;
    DescribeCollection: GlobalPrivileges.DescribeCollection;
    ShowCollections: GlobalPrivileges.ShowCollections;
    RenameCollection: GlobalPrivileges.RenameCollection;
    FlushAll: GlobalPrivileges.FlushAll;
    CreateOwnership: GlobalPrivileges.CreateOwnership;
    DropOwnership: GlobalPrivileges.DropOwnership;
    SelectOwnership: GlobalPrivileges.SelectOwnership;
    ManageOwnership: GlobalPrivileges.ManageOwnership;
    CreateResourceGroup: GlobalPrivileges.CreateResourceGroup;
    DropResourceGroup: GlobalPrivileges.DropResourceGroup;
    DescribeResourceGroup: GlobalPrivileges.DescribeResourceGroup;
    ListResourceGroups: GlobalPrivileges.ListResourceGroups;
    TransferNode: GlobalPrivileges.TransferNode;
    TransferReplica: GlobalPrivileges.TransferReplica;
    CreateDatabase: GlobalPrivileges.CreateDatabase;
    ListDatabases: GlobalPrivileges.ListDatabases;
    DropDatabase: GlobalPrivileges.DropDatabase;
    CreateAlias: GlobalPrivileges.CreateAlias;
    DropAlias: GlobalPrivileges.DropAlias;
    DescribeAlias: GlobalPrivileges.DescribeAlias;
    ListAliases: GlobalPrivileges.ListAliases;
    UpdateUser: UserPrivileges.UpdateUser;
    SelectUser: UserPrivileges.SelectUser;
    CreateIndex: CollectionPrivileges.CreateIndex;
    DropIndex: CollectionPrivileges.DropIndex;
    IndexDetail: CollectionPrivileges.IndexDetail;
    Load: CollectionPrivileges.Load;
    GetLoadingProgress: CollectionPrivileges.GetLoadingProgress;
    GetLoadState: CollectionPrivileges.GetLoadState;
    Release: CollectionPrivileges.Release;
    Insert: CollectionPrivileges.Insert;
    Upsert: CollectionPrivileges.Upsert;
    Delete: CollectionPrivileges.Delete;
    Search: CollectionPrivileges.Search;
    Flush: CollectionPrivileges.Flush;
    GetFlushState: CollectionPrivileges.GetFlushState;
    Query: CollectionPrivileges.Query;
    GetStatistics: CollectionPrivileges.GetStatistics;
    Compaction: CollectionPrivileges.Compaction;
    Import: CollectionPrivileges.Import;
    LoadBalance: CollectionPrivileges.LoadBalance;
    CreatePartition: CollectionPrivileges.CreatePartition;
    DropPartition: CollectionPrivileges.DropPartition;
    ShowPartitions: CollectionPrivileges.ShowPartitions;
    HasPartition: CollectionPrivileges.HasPartition;
};
export declare enum LoadState {
    LoadStateNotExist = "LoadStateNotExist",
    LoadStateNotLoad = "LoadStateNotLoad",
    LoadStateLoading = "LoadStateLoading",
    LoadStateLoaded = "LoadStateLoaded"
}
export declare enum ShowCollectionsType {
    All = 0,
    Loaded = 1
}
export declare enum ShowPartitionsType {
    All = 0,
    Loaded = 1
}
export declare enum RANKER_TYPE {
    RRF = "rrf",
    WEIGHTED = "weighted"
}
export declare enum OperatePrivilegeGroupType {
    AddPrivilegesToGroup = 0,
    RemovePrivilegesFromGroup = 1
}
