export function animateSync(animation, timeStep, round) {
    if (timeStep === void 0) { timeStep = 200; }
    if (round === void 0) { round = true; }
    var output = [];
    var step = 0;
    var done = false;
    while (!done) {
        var latest = animation.next(step * timeStep);
        output.push(round ? Math.round(latest.value) : latest.value);
        done = latest.done;
        step++;
    }
    return output;
}
//# sourceMappingURL=utils.js.map