"use strict";
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
Object.defineProperty(exports, "__esModule", { value: true });
exports.ShapeUtilsGlslLib = void 0;
const glsl_definitions_1 = require("./glsl-definitions");
/**
 * GLSL Library responsible for data types and routines for manipulating
 * coordinates and mapping to/from tensor indices
 */
class ShapeUtilsGlslLib extends glsl_definitions_1.GlslLib {
    constructor(context) {
        super(context);
    }
    getFunctions() {
        return Object.assign(Object.assign(Object.assign(Object.assign(Object.assign({}, this.bcastIndex()), this.bcastMatmulIndex()), this.offsetToIndices()), this.indicesToOffset()), this.incrementIndices());
    }
    getCustomTypes() {
        return {};
    }
    bcastIndex() {
        const outputRank = this.context.outputTextureLayout.shape.length;
        const result = {};
        this.context.programInfo.inputNames.forEach((name, i) => {
            const shape = this.context.inputTextureLayouts[i].unpackedShape;
            if (shape.length <= outputRank) {
                const rank = shape.length;
                const dimOffset = outputRank - rank;
                const funcName = `bcastIndices_${name}`;
                let block = '';
                for (let i = 0; i < rank; ++i) {
                    block += `
          realIndices[${i}] = int( mod(float(bcastedIndices[${dimOffset + i}]), ${shape[i]}.0) );
          `;
                }
                const body = `
        void ${funcName} (int bcastedIndices[${outputRank}], out int realIndices[${rank}]) {
          ${block}
        }
        `;
                result[funcName] = new glsl_definitions_1.GlslLibRoutine(body);
            }
        });
        return result;
    }
    bcastMatmulIndex() {
        const outputRank = this.context.outputTextureLayout.shape.length;
        const result = {};
        this.context.programInfo.inputNames.forEach((name, i) => {
            const shape = this.context.inputTextureLayouts[i].shape;
            if (!(shape.length < 2 || shape.length > outputRank)) {
                const rank = shape.length;
                const dimOffset = outputRank - rank;
                const funcName = `bcastMatmulIndices_${name}`;
                let block = '';
                for (let i = 0; i < rank - 2; ++i) {
                    block += `
          realIndices[${i}] = int( mod(float(bcastedIndices[${dimOffset + i}]), ${shape[i]}.0) );
          `;
                }
                const body = `
        void ${funcName}(int bcastedIndices[${outputRank}], out int realIndices[${rank}]) {
          ${block}
          realIndices[${rank - 1}] = bcastedIndices[${outputRank - 1}];
          realIndices[${rank - 2}] = bcastedIndices[${outputRank - 2}];
        }
        `;
                result[funcName] = new glsl_definitions_1.GlslLibRoutine(body);
            }
        });
        return result;
    }
    indicesToOffset() {
        const result = {};
        this.context.programInfo.inputNames.forEach((name, i) => {
            const shape = this.context.inputTextureLayouts[i].shape;
            const strides = this.context.inputTextureLayouts[i].strides;
            const rank = shape.length;
            let funcName = `indicesToOffset_${name}`;
            result[funcName] = new glsl_definitions_1.GlslLibRoutine(ShapeUtilsGlslLib.indexToOffsetSingle(funcName, rank, strides));
            funcName = `indicesToOffset_${name}_T`;
            result[funcName] =
                new glsl_definitions_1.GlslLibRoutine(ShapeUtilsGlslLib.indexToOffsetSingle(funcName, rank, strides.slice().reverse()));
        });
        return result;
    }
    static indexToOffsetSingle(name, rank, strides) {
        let block = '';
        for (let i = rank - 1; i >= 0; --i) {
            block += `
        offset += indices[${i}] * ${strides[i]};
        `;
        }
        return `
      int ${name}(int indices[${rank}]) {
        int offset = 0;
        ${block}
        return offset;
      }
      `;
    }
    offsetToIndices() {
        const result = {};
        this.context.programInfo.inputNames.forEach((name, i) => {
            const shape = this.context.inputTextureLayouts[i].shape;
            const strides = this.context.inputTextureLayouts[i].strides;
            const rank = shape.length;
            let funcName = `offsetToIndices_${name}`;
            result[funcName] = new glsl_definitions_1.GlslLibRoutine(ShapeUtilsGlslLib.offsetToIndicesSingle(funcName, rank, strides));
            funcName = `offsetToIndices_${name}_T`;
            result[funcName] =
                new glsl_definitions_1.GlslLibRoutine(ShapeUtilsGlslLib.offsetToIndicesSingle(funcName, rank, strides.slice().reverse()));
        });
        return result;
    }
    static offsetToIndicesSingle(name, rank, strides) {
        const stridesBlock = [];
        for (let i = 0; i < rank - 1; ++i) {
            stridesBlock.push(`
      indices[${i}] = offset / ${strides[i]};`);
            stridesBlock.push(`
        offset -= indices[${i}] * ${strides[i]};`);
        }
        stridesBlock.push(`
      indices[${rank - 1}] = offset;`);
        return `
      void ${name}(int offset, out int indices[${rank}]) {
        ${stridesBlock.join('')}
      }
      `;
    }
    incrementIndices() {
        const result = {};
        this.context.programInfo.inputNames.forEach((name, i) => {
            const shape = this.context.inputTextureLayouts[i].shape;
            const rank = shape.length;
            const funcName = `incrementIndices_${name}`;
            let shapeInit = '';
            for (let i = 0; i < rank; ++i) {
                shapeInit += `
        shape[${i}] = ${shape[i]};`;
            }
            const body = `
        void ${funcName}(int axis, out int indices[${rank}]) {
          int shape[${rank}];
          ${shapeInit};
          for(int i = ${rank} -1 ; i >= 0; --i) {
            if(i > axis) continue;
            indices[i] += 1;
            if(indices[i] < shape[i]) {
              break;
            }
            indices[i] = 0;
          }
        }
        `;
            result[funcName] = new glsl_definitions_1.GlslLibRoutine(body);
        });
        return result;
    }
}
exports.ShapeUtilsGlslLib = ShapeUtilsGlslLib;
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